来源:未知 时间:2021-05-07 00:20 作者:小飞侠 阅读:次
[导读] 今天代码真正的根据抛物线公式得出的抛物线动画。 思维导图: 思路: 根据抛物线数学公式 y = a*x*x +b*x +c 1: c是于Y轴交点,假设A点是原点那么C是0 2: 所以 y = a*x*x + b *x 3: a是决定抛物...
今天代码真正的根据抛物线公式得出的抛物线动画。 思维导图: 思路: 根据抛物线数学公式 y = a*x*x +b*x +c 1: c是于Y轴交点,假设A点是原点那么C是0 2: 所以 y = a*x*x + b *x 3: a是决定抛物线向上还是向下因素,数值越小约平滑,如果是0就会是直线了,所以设置 0.003. 4: 所以 b = ( a*x*x) / x 5: x是单位时间内运行的 A->B的区间距离, 可以根据定时器或次数(设定多少次执行完动画的次数) 6: 我为了省事将动画执行50次,所以我的 x = A->B距离 / 50 * 档次执行次数 将思路带入程序: <!DOCTYPE html> <html> <head> <title>太阳系</title> <style type="text/css" media="screen"> body{ margin: 0px; padding: 0px; } </style> </head> <body> <div id="canvas-warp"> <canvas id="canvas" style="border: 1px solid #aaaaaa; display: block; margin: 0px auto; width: 800; height: 500px;"> 你的浏览器居然不支持Canvas?!赶快换一个吧!! </canvas> </div> <script type="text/javascript"> window.requestAnmFrame = (function(){ return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequstAnimationFrame || window.oRequetAnimationFrame || window.msRequestAnimationFrame || function(callback){ window.setTimeout(callback, 100/60) }; })(); var obj = { canvasEr:null, canvasContent: null, data: { a1x:100, a1y:400, b1x:600, b1y:200, num:1, radian:-0.003, // 曲线弧度, >0 开口向上 <0 开口向下 cont:50, b:0 }, init:function(){ var canvas = document.getElementById("canvas"); canvas.width = 800; canvas.height = 500; obj.canvasEr = canvas; obj.canvasContent = canvas.getContext('2d'); var dy = Math.abs(obj.data.b1y - obj.data.a1y); var dx = Math.abs(obj.data.b1x - obj.data.a1x); this.data.dy = dy; this.data.dx = dx; // 公式 y = a*x*x + b*x + c , b = (y - a*x*x) / x this.data.b = (dy - this.data.radian * dx * dx) / dx this.autoDraw() this.drawA() }, // 绘制标准 drawA(){ // obj.clearReact(); // 清除画布 var x = obj.data.x, y = 200, r = 50; var _ob = obj.drawArc({ x:obj.data.a1x, y:obj.data.a1y, r:20, lcorlor:'yellow', bgcolor: 'red', isFull: true }). drawArc({ x:obj.data.b1x, y:obj.data.b1y, r:20, lcorlor:'yellow', bgcolor: 'red', isFull: true }) }, drawB() { //this.clearReact(); this.drawA(); var _ax1 = this.data.dx / this.data.cont * obj.data.num; var _ay1 = this.data.radian * _ax1 * _ax1 + this.data.b * _ax1; obj.drawArc({ x:obj.data.a1x + _ax1, y:obj.data.a1y - _ay1, r:20, lcorlor:'red', bgcolor: 'yellow', isFull: true }) obj.data.firstAngle -= obj.data.pxAngle }, clearReact: function(){ obj.canvasContent.clearRect(0, 0, 800, 500); }, moveTo:function(x,y){ obj.canvasContent.moveTo(x, y); }, /** * @author lucky * @DateTime 2021-05-02T22:56:11+0800 * @param {[type]} pms [x,y,r,lw,lcorlor,bgcolor,isFull ,isStroke ,firstAngle, endAngle, anticlockwise] * @return {[type]} [obj] */ drawArc:function(pms){ if (!pms || typeof pms !== 'object') { return } var _firstAngle = typeof pms.firstAngle === 'number' ? pms.firstAngle : 0, _endAngle = typeof pms.endAngle === 'number' ? pms.endAngle : Math.PI * 2, _isFull = typeof pms.isFull === 'boolean'? pms.isFull : true, _isStroke = typeof pms.isStroke === 'boolean' ? pms.isStroke : true, _anticlockwise = typeof pms.anticlockwise === 'boolean' ? pms.anticlockwise : false; this.moveTo(pms.x,pms.y); obj.canvasContent.beginPath(); obj.canvasContent.arc(pms.x, pms.y, pms.r, _firstAngle, _endAngle, _anticlockwise); // 设置属性 obj.canvasContent.lineWidth = pms.lw; obj.canvasContent.fillStyle = pms.bgcolor; _isFull && obj.canvasContent.fill(); // 绘制路径 obj.canvasContent.strokeStyle = pms.lcorlor; _isStroke && obj.canvasContent.stroke(); obj.canvasContent.closePath(); return obj; }, autoDraw: function(){ // console.log('执行自动绘制',obj.data.num) if (obj.data.num > obj.data.cont){ return } obj.drawB() obj.data.num ++ // 动画 requestAnmFrame(obj.autoDraw) } } window.onload = function(){ obj.init() } </script> </body> </html> |
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