new CanvasTinter()
Utility methods for Sprite/Texture tinting.
Members
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<static> canHandleAlpha :Boolean
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If the browser isn't capable of handling tinting with alpha this will be false. This property is only applicable if using tintWithPerPixel.
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<static> canUseMultiply :Boolean
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Whether or not the Canvas BlendModes are supported, consequently the ability to tint using the multiply method.
Methods
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<static> checkInverseAlpha()
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Checks if the browser correctly supports putImageData alpha channels.
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<static> getTintedTexture(sprite, color) → {HTMLCanvasElement}
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Basically this method just needs a sprite and a color and tints the sprite with the given color.
Parameters:
Name Type Description sprite
PIXI.Sprite the sprite to tint
color
Number the color to use to tint the sprite with
Returns:
HTMLCanvasElement -The tinted canvas
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<static> tintMethod()
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The tinting method that will be used.
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<static> tintPerPixel(texture, color, canvas)
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Tint a texture pixel per pixel.
Parameters:
Name Type Description texture
PIXI.Texture the texture to tint
color
Number the color to use to tint the sprite with
canvas
HTMLCanvasElement the current canvas
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<static> tintWithMultiply(texture, color, canvas)
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Tint a texture using the "multiply" operation.
Parameters:
Name Type Description texture
PIXI.Texture the texture to tint
color
Number the color to use to tint the sprite with
canvas
HTMLCanvasElement the current canvas