new TweenData(parent)
A Phaser.Tween contains at least one TweenData object. It contains all of the tween data values, such as the starting and ending values, the ease function, interpolation and duration. The Tween acts as a timeline manager for TweenData objects and can contain multiple TweenData objects.
Parameters:
Name | Type | Description |
---|---|---|
parent |
Phaser.Tween | The Tween that owns this TweenData object. |
- Source - tween/TweenData.js, line 16
Members
-
<static, constant> COMPLETE :number
-
- Source - tween/TweenData.js, line 173
-
<static, constant> LOOPED :number
-
- Source - tween/TweenData.js, line 167
-
<static, constant> PENDING :number
-
- Source - tween/TweenData.js, line 155
-
<static, constant> RUNNING :number
-
- Source - tween/TweenData.js, line 161
-
delay :number
-
The amount to delay by until the Tween starts (in ms). Only applies to the start, use repeatDelay to handle repeats.
- Source - tween/TweenData.js, line 107
-
dt :number
-
Current time value.
- Source - tween/TweenData.js, line 112
-
duration :number
-
The duration of the tween in ms.
- Default Value:
- 1000
- Source - tween/TweenData.js, line 56
-
easingFunction :function
-
The easing function used for the Tween.
- Default Value:
- Phaser.Easing.Default
- Source - tween/TweenData.js, line 123
-
game :Phaser.Game
-
A reference to the currently running Game.
- Source - tween/TweenData.js, line 26
-
inReverse :boolean
-
When a Tween is yoyoing this value holds if it's currently playing forwards (false) or in reverse (true).
- Source - tween/TweenData.js, line 101
-
interpolate :boolean
-
True if the Tween will use interpolation (i.e. is an Array to Array tween)
- Source - tween/TweenData.js, line 84
-
interpolationContext :object
-
The interpolation function context used for the Tween.
- Default Value:
- Phaser.Math
- Source - tween/TweenData.js, line 135
-
interpolationFunction :function
-
The interpolation function used for the Tween.
- Default Value:
- Phaser.Math.linearInterpolation
- Source - tween/TweenData.js, line 129
-
isFrom :boolean
-
Is this a from tween or a to tween?
- Source - tween/TweenData.js, line 147
-
isRunning :boolean
-
If the tween is running this is set to
true
. Unless Phaser.Tween a TweenData that is waiting for a delay to expire is not considered as running.- Source - tween/TweenData.js, line 141
-
parent :Phaser.Tween
-
The Tween which owns this TweenData.
- Source - tween/TweenData.js, line 21
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<readonly> percent :number
-
A value between 0 and 1 that represents how far through the duration this tween is.
- Source - tween/TweenData.js, line 62
-
repeatCounter :number
-
If the Tween is set to repeat this contains the current repeat count.
- Source - tween/TweenData.js, line 73
-
repeatDelay :number
-
The amount of time in ms between repeats of this tween.
- Source - tween/TweenData.js, line 78
-
startTime :number
-
The time the Tween started or null if it hasn't yet started.
- Source - tween/TweenData.js, line 117
-
<readonly> value :number
-
The current calculated value.
- Source - tween/TweenData.js, line 68
-
yoyo :boolean
-
True if the Tween is set to yoyo, otherwise false.
- Source - tween/TweenData.js, line 90
-
yoyoDelay :number
-
The amount of time in ms between yoyos of this tween.
- Source - tween/TweenData.js, line 95
Methods
-
from(properties, duration, ease, delay, repeat, yoyo) → {Phaser.TweenData}
-
Sets this tween to be a
from
tween on the properties given. Afrom
tween sets the target to the destination value and tweens to its current value. For example a Sprite with anx
coordinate of 100 tweened fromx
500 would be set tox
500 and then tweened tox
100 by giving a properties object of{ x: 500 }
.Parameters:
Name Type Argument Default Description properties
object The properties you want to tween, such as
Sprite.x
orSound.volume
. Given as a JavaScript object.duration
number <optional>
1000 Duration of this tween in ms.
ease
function <optional>
null Easing function. If not set it will default to Phaser.Easing.Default, which is Phaser.Easing.Linear.None by default but can be over-ridden at will.
delay
number <optional>
0 Delay before this tween will start, defaults to 0 (no delay). Value given is in ms.
repeat
number <optional>
0 Should the tween automatically restart once complete? If you want it to run forever set as -1. This ignores any chained tweens.
yoyo
boolean <optional>
false A tween that yoyos will reverse itself and play backwards automatically. A yoyo'd tween doesn't fire the Tween.onComplete event, so listen for Tween.onLoop instead.
Returns:
This Tween object.
- Source - tween/TweenData.js, line 205
-
generateData(frameRate) → {array}
-
This will generate an array populated with the tweened object values from start to end. It works by running the tween simulation at the given frame rate based on the values set-up in Tween.to and Tween.from. Just one play through of the tween data is returned, including yoyo if set.
Parameters:
Name Type Argument Default Description frameRate
number <optional>
60 The speed in frames per second that the data should be generated at. The higher the value, the larger the array it creates.
Returns:
array -An array of tweened values.
- Source - tween/TweenData.js, line 404
-
start() → {Phaser.TweenData}
-
Starts the Tween running.
Returns:
This Tween object.
- Source - tween/TweenData.js, line 233
-
to(properties, duration, ease, delay, repeat, yoyo) → {Phaser.TweenData}
-
Sets this tween to be a
to
tween on the properties given. Ato
tween starts at the current value and tweens to the destination value given. For example a Sprite with anx
coordinate of 100 could be tweened tox
200 by giving a properties object of{ x: 200 }
.Parameters:
Name Type Argument Default Description properties
object The properties you want to tween, such as
Sprite.x
orSound.volume
. Given as a JavaScript object.duration
number <optional>
1000 Duration of this tween in ms.
ease
function <optional>
null Easing function. If not set it will default to Phaser.Easing.Default, which is Phaser.Easing.Linear.None by default but can be over-ridden at will.
delay
number <optional>
0 Delay before this tween will start, defaults to 0 (no delay). Value given is in ms.
repeat
number <optional>
0 Should the tween automatically restart once complete? If you want it to run forever set as -1. This ignores any chained tweens.
yoyo
boolean <optional>
false A tween that yoyos will reverse itself and play backwards automatically. A yoyo'd tween doesn't fire the Tween.onComplete event, so listen for Tween.onLoop instead.
Returns:
This Tween object.
- Source - tween/TweenData.js, line 177
-
<internal> update(time) → {number}
-
Updates this Tween. This is called automatically by Phaser.Tween.
Parameters:
Name Type Description time
number A timestamp passed in by the Tween parent.
Returns:
number -The current status of this Tween. One of the Phaser.TweenData constants: PENDING, RUNNING, LOOPED or COMPLETE.
- Internal:
- This member is internal (protected) and may be modified or removed in the future.
- Source - tween/TweenData.js, line 333