Phaser. TweenData

new TweenData(parent)

A Phaser.Tween contains at least one TweenData object. It contains all of the tween data values, such as the starting and ending values, the ease function, interpolation and duration. The Tween acts as a timeline manager for TweenData objects and can contain multiple TweenData objects.

Parameters:
Name Type Description
parent Phaser.Tween

The Tween that owns this TweenData object.

Source - tween/TweenData.js, line 16

Members

<static, constant> COMPLETE :number

Source - tween/TweenData.js, line 173

<static, constant> LOOPED :number

Source - tween/TweenData.js, line 167

<static, constant> PENDING :number

Source - tween/TweenData.js, line 155

<static, constant> RUNNING :number

Source - tween/TweenData.js, line 161

delay :number

The amount to delay by until the Tween starts (in ms). Only applies to the start, use repeatDelay to handle repeats.

Source - tween/TweenData.js, line 107

dt :number

Current time value.

Source - tween/TweenData.js, line 112

duration :number

The duration of the tween in ms.

Default Value:
  • 1000
Source - tween/TweenData.js, line 56

easingFunction :function

The easing function used for the Tween.

Default Value:
  • Phaser.Easing.Default
Source - tween/TweenData.js, line 123

game :Phaser.Game

A reference to the currently running Game.

Source - tween/TweenData.js, line 26

inReverse :boolean

When a Tween is yoyoing this value holds if it's currently playing forwards (false) or in reverse (true).

Source - tween/TweenData.js, line 101

interpolate :boolean

True if the Tween will use interpolation (i.e. is an Array to Array tween)

Source - tween/TweenData.js, line 84

interpolationContext :object

The interpolation function context used for the Tween.

Default Value:
  • Phaser.Math
Source - tween/TweenData.js, line 135

interpolationFunction :function

The interpolation function used for the Tween.

Default Value:
  • Phaser.Math.linearInterpolation
Source - tween/TweenData.js, line 129

isFrom :boolean

Is this a from tween or a to tween?

Source - tween/TweenData.js, line 147

isRunning :boolean

If the tween is running this is set to true. Unless Phaser.Tween a TweenData that is waiting for a delay to expire is not considered as running.

Source - tween/TweenData.js, line 141

parent :Phaser.Tween

The Tween which owns this TweenData.

Source - tween/TweenData.js, line 21

<readonly> percent :number

A value between 0 and 1 that represents how far through the duration this tween is.

Source - tween/TweenData.js, line 62

repeatCounter :number

If the Tween is set to repeat this contains the current repeat count.

Source - tween/TweenData.js, line 73

repeatDelay :number

The amount of time in ms between repeats of this tween.

Source - tween/TweenData.js, line 78

startTime :number

The time the Tween started or null if it hasn't yet started.

Source - tween/TweenData.js, line 117

<readonly> value :number

The current calculated value.

Source - tween/TweenData.js, line 68

yoyo :boolean

True if the Tween is set to yoyo, otherwise false.

Source - tween/TweenData.js, line 90

yoyoDelay :number

The amount of time in ms between yoyos of this tween.

Source - tween/TweenData.js, line 95

Methods

from(properties, duration, ease, delay, repeat, yoyo) → {Phaser.TweenData}

Sets this tween to be a from tween on the properties given. A from tween sets the target to the destination value and tweens to its current value. For example a Sprite with an x coordinate of 100 tweened from x 500 would be set to x 500 and then tweened to x 100 by giving a properties object of { x: 500 }.

Parameters:
Name Type Argument Default Description
properties object

The properties you want to tween, such as Sprite.x or Sound.volume. Given as a JavaScript object.

duration number <optional>
1000

Duration of this tween in ms.

ease function <optional>
null

Easing function. If not set it will default to Phaser.Easing.Default, which is Phaser.Easing.Linear.None by default but can be over-ridden at will.

delay number <optional>
0

Delay before this tween will start, defaults to 0 (no delay). Value given is in ms.

repeat number <optional>
0

Should the tween automatically restart once complete? If you want it to run forever set as -1. This ignores any chained tweens.

yoyo boolean <optional>
false

A tween that yoyos will reverse itself and play backwards automatically. A yoyo'd tween doesn't fire the Tween.onComplete event, so listen for Tween.onLoop instead.

Returns:

This Tween object.

Source - tween/TweenData.js, line 205

generateData(frameRate) → {array}

This will generate an array populated with the tweened object values from start to end. It works by running the tween simulation at the given frame rate based on the values set-up in Tween.to and Tween.from. Just one play through of the tween data is returned, including yoyo if set.

Parameters:
Name Type Argument Default Description
frameRate number <optional>
60

The speed in frames per second that the data should be generated at. The higher the value, the larger the array it creates.

Returns:
array -

An array of tweened values.

Source - tween/TweenData.js, line 404

start() → {Phaser.TweenData}

Starts the Tween running.

Returns:

This Tween object.

Source - tween/TweenData.js, line 233

to(properties, duration, ease, delay, repeat, yoyo) → {Phaser.TweenData}

Sets this tween to be a to tween on the properties given. A to tween starts at the current value and tweens to the destination value given. For example a Sprite with an x coordinate of 100 could be tweened to x 200 by giving a properties object of { x: 200 }.

Parameters:
Name Type Argument Default Description
properties object

The properties you want to tween, such as Sprite.x or Sound.volume. Given as a JavaScript object.

duration number <optional>
1000

Duration of this tween in ms.

ease function <optional>
null

Easing function. If not set it will default to Phaser.Easing.Default, which is Phaser.Easing.Linear.None by default but can be over-ridden at will.

delay number <optional>
0

Delay before this tween will start, defaults to 0 (no delay). Value given is in ms.

repeat number <optional>
0

Should the tween automatically restart once complete? If you want it to run forever set as -1. This ignores any chained tweens.

yoyo boolean <optional>
false

A tween that yoyos will reverse itself and play backwards automatically. A yoyo'd tween doesn't fire the Tween.onComplete event, so listen for Tween.onLoop instead.

Returns:

This Tween object.

Source - tween/TweenData.js, line 177

<internal> update(time) → {number}

Updates this Tween. This is called automatically by Phaser.Tween.

Parameters:
Name Type Description
time number

A timestamp passed in by the Tween parent.

Returns:
number -

The current status of this Tween. One of the Phaser.TweenData constants: PENDING, RUNNING, LOOPED or COMPLETE.

Internal:
  • This member is internal (protected) and may be modified or removed in the future.
Source - tween/TweenData.js, line 333
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