<internal> new Device()
It is not possible to instantiate the Device class manually.
- Internal:
- This member is internal (protected) and may be modified or removed in the future.
- Source - system/Device.js, line 30
Members
-
<static, nullable> onInitialized :Phaser.Signal
-
This signal is dispatched after device initialization occurs but before any of the ready callbacks (see whenReady) have been invoked.
Local "patching" for a particular device can/should be done in this event.
Note: This signal is removed after the device has been readied; if a handler has not been added before
new Phaser.Game(..)
it is probably too late.- Source - system/Device.js, line 544
-
android :boolean
-
Is running on android?
- Source - system/Device.js, line 118
-
arora :boolean
-
Set to true if running in Arora.
- Source - system/Device.js, line 257
-
audioData :boolean
-
Are Audio tags available?
- Source - system/Device.js, line 367
-
cancelFullscreen :string
-
If the browser supports the Full Screen API this holds the call you need to use to cancel it.
- Source - system/Device.js, line 518
-
canvas :boolean
-
Is canvas available?
- Source - system/Device.js, line 156
-
canvasBitBltShift :boolean
-
True if canvas supports a 'copy' bitblt onto itself when the source and destination regions overlap.
- Source - system/Device.js, line 162
-
chrome :boolean
-
Set to true if running in Chrome.
- Source - system/Device.js, line 263
-
chromeOS :boolean
-
Is running on chromeOS?
- Source - system/Device.js, line 124
-
chromeVersion :number
-
If running in Chrome this will contain the major version number.
- Source - system/Device.js, line 269
-
cocoonJS :boolean
-
Is the game running under CocoonJS?
- Source - system/Device.js, line 70
-
cocoonJSApp :boolean
-
Is this game running with CocoonJS.App?
- Source - system/Device.js, line 76
-
cordova :boolean
-
Is the game running under Apache Cordova?
- Source - system/Device.js, line 82
-
crosswalk :boolean
-
Is the game running under the Intel Crosswalk XDK?
- Source - system/Device.js, line 112
-
css3D :boolean
-
Is css3D available?
- Source - system/Device.js, line 198
-
desktop :boolean
-
Is running on a desktop?
- Source - system/Device.js, line 52
-
<internal> deviceReadyAt :integer
-
The time the device became ready.
- Internal:
- This member is internal (protected) and may be modified or removed in the future.
- Source - system/Device.js, line 37
-
dolby :boolean
-
Can this device play EC-3 Dolby Digital Plus files?
- Source - system/Device.js, line 416
-
edge :boolean
-
Set to true if running in Microsoft Edge browser.
- Source - system/Device.js, line 317
-
ejecta :boolean
-
Is the game running under Ejecta?
- Source - system/Device.js, line 106
-
electron :boolean
-
Is the game running under GitHub Electron?
- Source - system/Device.js, line 100
-
epiphany :boolean
-
Set to true if running in Epiphany.
- Source - system/Device.js, line 275
-
file :boolean
-
Is file available?
- Source - system/Device.js, line 174
-
fileSystem :boolean
-
Is fileSystem available?
- Source - system/Device.js, line 180
-
firefox :boolean
-
Set to true if running in Firefox.
- Source - system/Device.js, line 281
-
firefoxVersion :number
-
If running in Firefox this will contain the major version number.
- Source - system/Device.js, line 287
-
fullscreen :boolean
-
Does the browser support the Full Screen API?
- Source - system/Device.js, line 506
-
fullscreenKeyboard :boolean
-
Does the browser support access to the Keyboard during Full Screen mode?
- Source - system/Device.js, line 524
-
getUserMedia :boolean
-
Does the device support the getUserMedia API?
- Default Value:
- true
- Source - system/Device.js, line 222
-
h264Video :boolean
-
Can this device play h264 mp4 video files?
- Source - system/Device.js, line 430
-
hlsVideo :boolean
-
Can this device play hls video files?
- Source - system/Device.js, line 454
-
ie :boolean
-
Set to true if running in Internet Explorer.
- Source - system/Device.js, line 293
-
ieVersion :number
-
If running in Internet Explorer this will contain the major version number. Beyond IE10 you should use Device.trident and Device.tridentVersion.
- Source - system/Device.js, line 299
-
<internal> initialized :boolean
-
The time as which initialization has completed.
- Internal:
- This member is internal (protected) and may be modified or removed in the future.
- Source - system/Device.js, line 44
-
iOS :boolean
-
Is running on iOS?
- Source - system/Device.js, line 58
-
iOSVersion :number
-
If running in iOS this will contain the major version number.
- Source - system/Device.js, line 64
-
iPad :boolean
-
Is running on iPad?
- Source - system/Device.js, line 474
-
iPhone :boolean
-
Is running on iPhone?
- Source - system/Device.js, line 462
-
iPhone4 :boolean
-
Is running on iPhone4?
- Source - system/Device.js, line 468
-
linux :boolean
-
Is running on linux?
- Source - system/Device.js, line 130
-
LITTLE_ENDIAN :boolean
-
Same value as
littleEndian
.- Source - system/Device.js, line 494
-
littleEndian :boolean
-
Is the device big or little endian? (only detected if the browser supports TypedArrays)
- Source - system/Device.js, line 488
-
localStorage :boolean
-
Is localStorage available?
- Source - system/Device.js, line 186
-
m4a :boolean
-
Can this device play m4a files? True if this device can play m4a files.
- Source - system/Device.js, line 404
-
macOS :boolean
-
Is running on macOS?
- Source - system/Device.js, line 136
-
midori :boolean
-
Set to true if running in Midori.
- Source - system/Device.js, line 329
-
mobileSafari :boolean
-
Set to true if running in Mobile Safari.
- Source - system/Device.js, line 323
-
mp3 :boolean
-
Can this device play mp3 files?
- Source - system/Device.js, line 391
-
mp4Video :boolean
-
Can this device play h264 mp4 video files?
- Source - system/Device.js, line 436
-
mspointer :boolean
-
Is mspointer available?
- Source - system/Device.js, line 242
-
node :boolean
-
Is the game running under Node.js?
- Source - system/Device.js, line 88
-
nodeWebkit :boolean
-
Is the game running under Node-Webkit?
- Source - system/Device.js, line 94
-
ogg :boolean
-
Can this device play ogg files?
- Source - system/Device.js, line 379
-
oggVideo :boolean
-
Can this device play ogg video files?
- Source - system/Device.js, line 424
-
opera :boolean
-
Set to true if running in Opera.
- Source - system/Device.js, line 335
-
opus :boolean
-
Can this device play opus files?
- Source - system/Device.js, line 385
-
pixelRatio :number
-
PixelRatio of the host device?
- Source - system/Device.js, line 482
-
pointerLock :boolean
-
Is Pointer Lock available?
- Source - system/Device.js, line 204
-
quirksMode :boolean
-
Is the browser running in strict mode (false) or quirks mode? (true)
- Source - system/Device.js, line 228
-
requestFullscreen :string
-
If the browser supports the Full Screen API this holds the call you need to use to activate it.
- Source - system/Device.js, line 512
-
safari :boolean
-
Set to true if running in Safari.
- Source - system/Device.js, line 341
-
safariVersion :number
-
If running in Safari this will contain the major version number.
- Source - system/Device.js, line 347
-
silk :boolean
-
Set to true if running in the Silk browser (as used on the Amazon Kindle)
- Source - system/Device.js, line 359
-
support32bit :boolean
-
Does the device context support 32bit pixel manipulation using array buffer views?
- Source - system/Device.js, line 500
-
touch :boolean
-
Is touch available?
- Source - system/Device.js, line 236
-
trident :boolean
-
Set to true if running a Trident version of Internet Explorer (IE11+)
- Source - system/Device.js, line 305
-
tridentVersion :number
-
If running in Internet Explorer 11 this will contain the major version number. See http://msdn.microsoft.com/en-us/library/ie/ms537503(v=vs.85).aspx
- Source - system/Device.js, line 311
-
typedArray :boolean
-
Does the browser support TypedArrays?
- Source - system/Device.js, line 210
-
vibration :boolean
-
Does the device support the Vibration API?
- Source - system/Device.js, line 216
-
vp9Video :boolean
-
Can this device play vp9 video files?
- Source - system/Device.js, line 448
-
wav :boolean
-
Can this device play wav files?
- Source - system/Device.js, line 397
-
webApp :boolean
-
Set to true if running as a WebApp, i.e. within a WebView
- Source - system/Device.js, line 353
-
webAudio :boolean
-
Is the WebAudio API available?
- Source - system/Device.js, line 373
-
webGL :boolean
-
Is webGL available?
- Source - system/Device.js, line 168
-
webm :boolean
-
Can this device play webm files?
- Source - system/Device.js, line 410
-
webmVideo :boolean
-
Can this device play webm video files?
- Source - system/Device.js, line 442
-
<internal> wheelEvent
-
- Internal:
- This member is internal (protected) and may be modified or removed in the future.
- Source - system/Device.js, line 249
Properties:
Name Type Argument Description wheelType
string <nullable>
The newest type of Wheel/Scroll event supported: 'wheel', 'mousewheel', 'DOMMouseScroll'
-
windows :boolean
-
Is running on windows?
- Source - system/Device.js, line 142
-
windowsPhone :boolean
-
Is running on a Windows Phone?
- Source - system/Device.js, line 148
-
worker :boolean
-
Is worker available?
- Source - system/Device.js, line 192
Methods
-
<static> whenReady(handler, context, nonPrimer)
-
Add a device-ready handler and ensure the device ready sequence is started.
Phaser.Device will not activate or initialize until at least one
whenReady
handler is added, which is normally done automatically be callingnew Phaser.Game(..)
.The handler is invoked when the device is considered "ready", which may be immediately if the device is already "ready". See deviceReadyAt.
Parameters:
Name Type Argument Default Description handler
function Callback to invoke when the device is ready. It is invoked with the given context the Phaser.Device object is supplied as the first argument.
context
object <optional>
Context in which to invoke the handler
nonPrimer
boolean <optional>
false If true the device ready check will not be started.
- Source - system/Device.js, line 560
-
canPlayAudio(type) → {boolean}
-
Check whether the host environment can play audio.
Parameters:
Name Type Description type
string One of 'mp3, 'ogg', 'm4a', 'wav', 'webm' or 'opus'.
Returns:
boolean -True if the given file type is supported by the browser, otherwise false.
- Source - system/Device.js, line 1250
-
canPlayVideo(type) → {boolean}
-
Check whether the host environment can play video files.
Parameters:
Name Type Description type
string One of 'mp4, 'ogg', 'webm' or 'mpeg'.
Returns:
boolean -True if the given file type is supported by the browser, otherwise false.
- Source - system/Device.js, line 1293
-
isAndroidStockBrowser()
-
Detect if the host is a an Android Stock browser. This is available before the device "ready" event.
Authors might want to scale down on effects and switch to the CANVAS rendering method on those devices.
- Source - system/Device.js, line 1359
Example
var defaultRenderingMode = Phaser.Device.isAndroidStockBrowser() ? Phaser.CANVAS : Phaser.AUTO;
-
isConsoleOpen()
-
Check whether the console is open. Note that this only works in Firefox with Firebug and earlier versions of Chrome. It used to work in Chrome, but then they removed the ability: http://src.chromium.org/viewvc/blink?view=revision&revision=151136
- Source - system/Device.js, line 1324