new Matrix(a, b, c, d, tx, ty)
The Matrix is a 3x3 matrix mostly used for display transforms within the renderer.
It is represented like so:
| a | b | tx | | c | d | ty | | 0 | 0 | 1 |
Parameters:
Name | Type | Argument | Default | Description |
---|---|---|---|---|
a |
number |
<optional> |
1 | |
b |
number |
<optional> |
0 | |
c |
number |
<optional> |
0 | |
d |
number |
<optional> |
1 | |
tx |
number |
<optional> |
0 | |
ty |
number |
<optional> |
0 |
- Source - geom/Matrix.js, line 26
Members
-
a :number
-
- Default Value:
- 1
- Source - geom/Matrix.js, line 39
-
b :number
-
- Default Value:
- 0
- Source - geom/Matrix.js, line 45
-
c :number
-
- Default Value:
- 0
- Source - geom/Matrix.js, line 51
-
d :number
-
- Default Value:
- 1
- Source - geom/Matrix.js, line 57
-
tx :number
-
- Default Value:
- 0
- Source - geom/Matrix.js, line 63
-
ty :number
-
- Default Value:
- 0
- Source - geom/Matrix.js, line 69
-
<readonly> type :number
-
The const type of this object.
- Source - geom/Matrix.js, line 75
Methods
-
append(matrix) → {Phaser.Matrix}
-
Appends the given Matrix to this Matrix.
Parameters:
Name Type Description matrix
Phaser.Matrix The matrix to append to this one.
Returns:
This Matrix object.
- Source - geom/Matrix.js, line 345
-
apply(pos, newPos) → {Phaser.Point}
-
Get a new position with the current transformation applied.
Can be used to go from a childs coordinate space to the world coordinate space (e.g. rendering)
Parameters:
Name Type Argument Description pos
Phaser.Point The origin Point.
newPos
Phaser.Point <optional>
The point that the new position is assigned to. This can be same as input point.
Returns:
The new point, transformed through this matrix.
- Source - geom/Matrix.js, line 233
-
applyInverse(pos, newPos) → {Phaser.Point}
-
Get a new position with the inverse of the current transformation applied.
Can be used to go from the world coordinate space to a childs coordinate space. (e.g. input)
Parameters:
Name Type Argument Description pos
Phaser.Point The origin Point.
newPos
Phaser.Point <optional>
The point that the new position is assigned to. This can be same as input point.
Returns:
The new point, inverse transformed through this matrix.
- Source - geom/Matrix.js, line 254
-
clone(output) → {Phaser.Matrix}
-
Creates a new Matrix object based on the values of this Matrix. If you provide the output parameter the values of this Matrix will be copied over to it. If the output parameter is blank a new Matrix object will be created.
Parameters:
Name Type Argument Description output
Phaser.Matrix <optional>
If provided the values of this Matrix will be copied to it, otherwise a new Matrix object is created.
Returns:
A clone of this Matrix.
- Source - geom/Matrix.js, line 128
-
copyFrom(matrix) → {Phaser.Matrix}
-
Copies the properties from the given Matrix into this Matrix.
Parameters:
Name Type Description matrix
Phaser.Matrix The Matrix to copy from.
Returns:
This Matrix object.
- Source - geom/Matrix.js, line 172
-
copyTo(matrix) → {Phaser.Matrix}
-
Copies the properties from this Matrix to the given Matrix.
Parameters:
Name Type Description matrix
Phaser.Matrix The Matrix to copy from.
Returns:
The destination Matrix object.
- Source - geom/Matrix.js, line 157
-
fromArray(array) → {Phaser.Matrix}
-
Sets the values of this Matrix to the values in the given array.
The Array elements should be set as follows:
a = array[0] b = array[1] c = array[3] d = array[4] tx = array[2] ty = array[5]
Parameters:
Name Type Description array
Array The array to copy from.
Returns:
This Matrix object.
- Source - geom/Matrix.js, line 81
-
identity() → {Phaser.Matrix}
-
Resets this Matrix to an identity (default) matrix.
Returns:
This Matrix object.
- Source - geom/Matrix.js, line 371
-
rotate(angle) → {Phaser.Matrix}
-
Applies a rotation transformation to this matrix.
Parameters:
Name Type Description angle
number The angle to rotate by, given in radians.
Returns:
This Matrix object.
- Source - geom/Matrix.js, line 318
-
scale(x, y) → {Phaser.Matrix}
-
Applies a scale transformation to this matrix.
Parameters:
Name Type Description x
number The amount to scale horizontally.
y
number The amount to scale vertically.
Returns:
This Matrix object.
- Source - geom/Matrix.js, line 297
-
setTo(a, b, c, d, tx, ty) → {Phaser.Matrix}
-
Sets the values of this Matrix to the given values.
Parameters:
Name Type Description a
number b
number c
number d
number tx
number ty
number Returns:
This Matrix object.
- Source - geom/Matrix.js, line 103
-
toArray(transpose, array) → {PIXI.Float32Array}
-
Creates a Float32 Array with values populated from this Matrix object.
Parameters:
Name Type Argument Default Description transpose
boolean <optional>
false Whether the values in the array are transposed or not.
array
PIXI.Float32Array <optional>
If provided the values will be set into this array, otherwise a new Float32Array is created.
Returns:
PIXI.Float32Array -The newly created array which contains the matrix.
- Source - geom/Matrix.js, line 192
-
translate(x, y) → {Phaser.Matrix}
-
Translates the matrix on the x and y. This is the same as Matrix.tx += x.
Parameters:
Name Type Description x
number The x value to translate on.
y
number The y value to translate on.
Returns:
This Matrix object.
- Source - geom/Matrix.js, line 279