Phaser.Component. InCamera

new InCamera()

The InCamera component checks if the Game Object intersects with the Game Camera.

Source - gameobjects/components/InCamera.js, line 12

Members

<readonly> inCamera :boolean

Checks if this Game Objects bounds intersects with the Game Cameras bounds.

It will be true if they intersect, or false if the Game Object is fully outside of the Cameras bounds.

An object outside the bounds can be considered for camera culling if it has the AutoCull component.

Source - gameobjects/components/InCamera.js, line 26
Phaser Copyright © 2012-2015 Photon Storm Ltd.
Documentation generated by JSDoc 3.3.2 on Thu Feb 18 2016 14:41:00 GMT+0000 (GMT Standard Time) using the DocStrap template.

快捷菜单

注意:只有登录才能全文翻译,每个新用户赠送300会员币。
赚取方法:文章评论+1000,分享网站截图给站长+3000,另充10元+100万会员币
支持一下记得截图给站长!

VIP限时免费阅读!登录可得1万币尽情中文阅读!


记得CTRL+D收藏!
站长微信:
支持自学php网
如有问题,记得强刷一下.

  • inCamera :boolean - 属性