/* jshint noempty: false */ /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2015 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * An extremely useful repeatable random data generator. * * Based on Nonsense by Josh Faul https://github.com/jocafa/Nonsense. * * The random number genererator is based on the Alea PRNG, but is modified. * - https://github.com/coverslide/node-alea * - https://github.com/nquinlan/better-random-numbers-for-javascript-mirror * - http://baagoe.org/en/wiki/Better_random_numbers_for_javascript (original, perm. 404) * * @class Phaser.RandomDataGenerator * @constructor * @param {any[]|string} [seeds] - An array of values to use as the seed, or a generator state (from {#state}). */ Phaser.RandomDataGenerator = function (seeds) { if (seeds === undefined) { seeds = []; } /** * @property {number} c - Internal var. * @private */ this.c = 1; /** * @property {number} s0 - Internal var. * @private */ this.s0 = 0; /** * @property {number} s1 - Internal var. * @private */ this.s1 = 0; /** * @property {number} s2 - Internal var. * @private */ this.s2 = 0; if (typeof seeds === 'string') { this.state(seeds); } else { this.sow(seeds); } }; Phaser.RandomDataGenerator.prototype = { /** * Private random helper. * * @method Phaser.RandomDataGenerator#rnd * @private * @return {number} */ rnd: function () { var t = 2091639 * this.s0 + this.c * 2.3283064365386963e-10; // 2^-32 this.c = t | 0; this.s0 = this.s1; this.s1 = this.s2; this.s2 = t - this.c; return this.s2; }, /** * Reset the seed of the random data generator. * * _Note_: the seed array is only processed up to the first `undefined` (or `null`) value, should such be present. * * @method Phaser.RandomDataGenerator#sow * @param {any[]} seeds - The array of seeds: the `toString()` of each value is used. */ sow: function (seeds) { // Always reset to default seed this.s0 = this.hash(' '); this.s1 = this.hash(this.s0); this.s2 = this.hash(this.s1); this.c = 1; if (!seeds) { return; } // Apply any seeds for (var i = 0; i < seeds.length && (seeds[i] != null); i++) { var seed = seeds[i]; this.s0 -= this.hash(seed); this.s0 += ~~(this.s0 < 0); this.s1 -= this.hash(seed); this.s1 += ~~(this.s1 < 0); this.s2 -= this.hash(seed); this.s2 += ~~(this.s2 < 0); } }, /** * Internal method that creates a seed hash. * * @method Phaser.RandomDataGenerator#hash * @private * @param {any} data * @return {number} hashed value. */ hash: function (data) { var h, i, n; n = 0xefc8249d; data = data.toString(); for (i = 0; i < data.length; i++) { n += data.charCodeAt(i); h = 0.02519603282416938 * n; n = h >>> 0; h -= n; h *= n; n = h >>> 0; h -= n; n += h * 0x100000000;// 2^32 } return (n >>> 0) * 2.3283064365386963e-10;// 2^-32 }, /** * Returns a random integer between 0 and 2^32. * * @method Phaser.RandomDataGenerator#integer * @return {number} A random integer between 0 and 2^32. */ integer: function() { return this.rnd.apply(this) * 0x100000000;// 2^32 }, /** * Returns a random real number between 0 and 1. * * @method Phaser.RandomDataGenerator#frac * @return {number} A random real number between 0 and 1. */ frac: function() { return this.rnd.apply(this) + (this.rnd.apply(this) * 0x200000 | 0) * 1.1102230246251565e-16; // 2^-53 }, /** * Returns a random real number between 0 and 2^32. * * @method Phaser.RandomDataGenerator#real * @return {number} A random real number between 0 and 2^32. */ real: function() { return this.integer() + this.frac(); }, /** * Returns a random integer between and including min and max. * * @method Phaser.RandomDataGenerator#integerInRange * @param {number} min - The minimum value in the range. * @param {number} max - The maximum value in the range. * @return {number} A random number between min and max. */ integerInRange: function (min, max) { return Math.floor(this.realInRange(0, max - min + 1) + min); }, /** * Returns a random integer between and including min and max. * This method is an alias for RandomDataGenerator.integerInRange. * * @method Phaser.RandomDataGenerator#between * @param {number} min - The minimum value in the range. * @param {number} max - The maximum value in the range. * @return {number} A random number between min and max. */ between: function (min, max) { return this.integerInRange(min, max); }, /** * Returns a random real number between min and max. * * @method Phaser.RandomDataGenerator#realInRange * @param {number} min - The minimum value in the range. * @param {number} max - The maximum value in the range. * @return {number} A random number between min and max. */ realInRange: function (min, max) { return this.frac() * (max - min) + min; }, /** * Returns a random real number between -1 and 1. * * @method Phaser.RandomDataGenerator#normal * @return {number} A random real number between -1 and 1. */ normal: function () { return 1 - 2 * this.frac(); }, /** * Returns a valid RFC4122 version4 ID hex string from https://gist.github.com/1308368 * * @method Phaser.RandomDataGenerator#uuid * @return {string} A valid RFC4122 version4 ID hex string */ uuid: function () { var a = ''; var b = ''; for (b = a = ''; a++ < 36; b +=~a % 5 | a * 3&4 ? (a^15 ? 8^this.frac() * (a^20 ? 16 : 4) : 4).toString(16) : '-') { } return b; }, /** * Returns a random member of `array`. * * @method Phaser.RandomDataGenerator#pick * @param {Array} ary - An Array to pick a random member of. * @return {any} A random member of the array. */ pick: function (ary) { return ary[this.integerInRange(0, ary.length - 1)]; }, /** * Returns a sign to be used with multiplication operator. * * @method Phaser.RandomDataGenerator#sign * @return {number} -1 or +1. */ sign: function () { return this.pick([-1, 1]); }, /** * Returns a random member of `array`, favoring the earlier entries. * * @method Phaser.RandomDataGenerator#weightedPick * @param {Array} ary - An Array to pick a random member of. * @return {any} A random member of the array. */ weightedPick: function (ary) { return ary[~~(Math.pow(this.frac(), 2) * (ary.length - 1) + 0.5)]; }, /** * Returns a random timestamp between min and max, or between the beginning of 2000 and the end of 2020 if min and max aren't specified. * * @method Phaser.RandomDataGenerator#timestamp * @param {number} min - The minimum value in the range. * @param {number} max - The maximum value in the range. * @return {number} A random timestamp between min and max. */ timestamp: function (min, max) { return this.realInRange(min || 946684800000, max || 1577862000000); }, /** * Returns a random angle between -180 and 180. * * @method Phaser.RandomDataGenerator#angle * @return {number} A random number between -180 and 180. */ angle: function() { return this.integerInRange(-180, 180); }, /** * Gets or Sets the state of the generator. This allows you to retain the values * that the generator is using between games, i.e. in a game save file. * * To seed this generator with a previously saved state you can pass it as the * `seed` value in your game config, or call this method directly after Phaser has booted. * * Call this method with no parameters to return the current state. * * If providing a state it should match the same format that this method * returns, which is a string with a header `!rnd` followed by the `c`, * `s0`, `s1` and `s2` values respectively, each comma-delimited. * * @method Phaser.RandomDataGenerator#state * @param {string} [state] - Generator state to be set. * @return {string} The current state of the generator. */ state: function (state) { if (typeof state === 'string' && state.match(/^!rnd/)) { state = state.split(','); this.c = parseFloat(state[1]); this.s0 = parseFloat(state[2]); this.s1 = parseFloat(state[3]); this.s2 = parseFloat(state[4]); } return ['!rnd', this.c, this.s0, this.s1, this.s2].join(','); } }; Phaser.RandomDataGenerator.prototype.constructor = Phaser.RandomDataGenerator;