new Pan(camera)
Parameters:
Name | Type | Description |
---|---|---|
camera |
Phaser.Cameras.Scene2D.Camera | The camera this effect is acting upon. |
- Since: 3.11.0
- Source: src/cameras/2d/effects/Pan.js (Line 13)
Members
-
<readonly> camera :Phaser.Cameras.Scene2D.Camera
-
The Camera this effect belongs to.
Type:
- Since: 3.11.0
- Source: src/cameras/2d/effects/Pan.js (Line 39)
-
current :Phaser.Math.Vector2
-
The constantly updated value based on zoom.
Type:
- Since: 3.11.0
- Source: src/cameras/2d/effects/Pan.js (Line 80)
-
destination :Phaser.Math.Vector2
-
The destination scroll coordinates to pan the camera to.
Type:
- Since: 3.11.0
- Source: src/cameras/2d/effects/Pan.js (Line 89)
-
<readonly> duration :number
-
The duration of the effect, in milliseconds.
Type:
- number
- Since: 3.11.0
- Default Value:
-
- 0
- Source: src/cameras/2d/effects/Pan.js (Line 60)
-
ease :function
-
The ease function to use during the pan.
Type:
- function
- Since: 3.11.0
- Source: src/cameras/2d/effects/Pan.js (Line 98)
-
<readonly> isRunning :boolean
-
Is this effect actively running?
Type:
- boolean
- Since: 3.11.0
- Default Value:
-
- false
- Source: src/cameras/2d/effects/Pan.js (Line 49)
-
progress :number
-
If this effect is running this holds the current percentage of the progress, a value between 0 and 1.
Type:
- number
- Since: 3.11.0
- Source: src/cameras/2d/effects/Pan.js (Line 107)
-
source :Phaser.Math.Vector2
-
The starting scroll coordinates to pan the camera from.
Type:
- Since: 3.11.0
- Source: src/cameras/2d/effects/Pan.js (Line 71)
Methods
-
destroy()
-
Destroys this effect, releasing it from the Camera.
- Since: 3.11.0
- Source: src/cameras/2d/effects/Pan.js (Line 302)
-
effectComplete()
-
Called internally when the effect completes.
- Since: 3.11.0
- Source: src/cameras/2d/effects/Pan.js (Line 270)
Fires:
-
reset()
-
Resets this camera effect. If it was previously running, it stops instantly without calling its onComplete callback or emitting an event.
- Since: 3.11.0
- Source: src/cameras/2d/effects/Pan.js (Line 287)
-
start(x, y [, duration] [, ease] [, force] [, callback] [, context])
-
This effect will scroll the Camera so that the center of its viewport finishes at the given destination, over the duration and with the ease specified.
Parameters:
Name Type Argument Default Description x
number The destination x coordinate to scroll the center of the Camera viewport to.
y
number The destination y coordinate to scroll the center of the Camera viewport to.
duration
number <optional>
1000 The duration of the effect in milliseconds.
ease
string | function <optional>
'Linear' The ease to use for the pan. Can be any of the Phaser Easing constants or a custom function.
force
boolean <optional>
false Force the pan effect to start immediately, even if already running.
callback
Phaser.Types.Cameras.Scene2D.CameraPanCallback <optional>
This callback will be invoked every frame for the duration of the effect. It is sent four arguments: A reference to the camera, a progress amount between 0 and 1 indicating how complete the effect is, the current camera scroll x coordinate and the current camera scroll y coordinate.
context
any <optional>
The context in which the callback is invoked. Defaults to the Scene to which the Camera belongs.
- Since: 3.11.0
- Source: src/cameras/2d/effects/Pan.js (Line 148)
Fires:
Returns:
The Camera on which the effect was started.
-
update(time, delta)
-
The main update loop for this effect. Called automatically by the Camera.
Parameters:
Name Type Description time
number The current timestamp as generated by the Request Animation Frame or SetTimeout.
delta
number The delta time, in ms, elapsed since the last frame.
- Since: 3.11.0
- Source: src/cameras/2d/effects/Pan.js (Line 217)