- Source: src/display/align/in/index.js (Line 7)
Methods
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<static> BottomCenter(gameObject, alignIn [, offsetX] [, offsetY])
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Takes given Game Object and aligns it so that it is positioned in the bottom center of the other.
Parameters:
Name Type Argument Default Description gameObject
Phaser.GameObjects.GameObject The Game Object that will be positioned.
alignIn
Phaser.GameObjects.GameObject The Game Object to base the alignment position on.
offsetX
number <optional>
0 Optional horizontal offset from the position.
offsetY
number <optional>
0 Optional vertical offset from the position.
- Since: 3.0.0
- Source: src/display/align/in/BottomCenter.js (Line 12)
Returns:
The Game Object that was aligned.
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<static> BottomLeft(gameObject, alignIn [, offsetX] [, offsetY])
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Takes given Game Object and aligns it so that it is positioned in the bottom left of the other.
Parameters:
Name Type Argument Default Description gameObject
Phaser.GameObjects.GameObject The Game Object that will be positioned.
alignIn
Phaser.GameObjects.GameObject The Game Object to base the alignment position on.
offsetX
number <optional>
0 Optional horizontal offset from the position.
offsetY
number <optional>
0 Optional vertical offset from the position.
- Since: 3.0.0
- Source: src/display/align/in/BottomLeft.js (Line 12)
Returns:
The Game Object that was aligned.
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<static> BottomRight(gameObject, alignIn [, offsetX] [, offsetY])
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Takes given Game Object and aligns it so that it is positioned in the bottom right of the other.
Parameters:
Name Type Argument Default Description gameObject
Phaser.GameObjects.GameObject The Game Object that will be positioned.
alignIn
Phaser.GameObjects.GameObject The Game Object to base the alignment position on.
offsetX
number <optional>
0 Optional horizontal offset from the position.
offsetY
number <optional>
0 Optional vertical offset from the position.
- Since: 3.0.0
- Source: src/display/align/in/BottomRight.js (Line 12)
Returns:
The Game Object that was aligned.
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<static> Center(gameObject, alignIn [, offsetX] [, offsetY])
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Takes given Game Object and aligns it so that it is positioned in the center of the other.
Parameters:
Name Type Argument Default Description gameObject
Phaser.GameObjects.GameObject The Game Object that will be positioned.
alignIn
Phaser.GameObjects.GameObject The Game Object to base the alignment position on.
offsetX
number <optional>
0 Optional horizontal offset from the position.
offsetY
number <optional>
0 Optional vertical offset from the position.
- Since: 3.0.0
- Source: src/display/align/in/Center.js (Line 11)
Returns:
The Game Object that was aligned.
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<static> LeftCenter(gameObject, alignIn [, offsetX] [, offsetY])
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Takes given Game Object and aligns it so that it is positioned in the left center of the other.
Parameters:
Name Type Argument Default Description gameObject
Phaser.GameObjects.GameObject The Game Object that will be positioned.
alignIn
Phaser.GameObjects.GameObject The Game Object to base the alignment position on.
offsetX
number <optional>
0 Optional horizontal offset from the position.
offsetY
number <optional>
0 Optional vertical offset from the position.
- Since: 3.0.0
- Source: src/display/align/in/LeftCenter.js (Line 12)
Returns:
The Game Object that was aligned.
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<static> QuickSet(child, alignIn, position [, offsetX] [, offsetY])
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Takes given Game Object and aligns it so that it is positioned relative to the other. The alignment used is based on the
position
argument, which is anALIGN_CONST
value, such asLEFT_CENTER
orTOP_RIGHT
.Parameters:
Name Type Argument Default Description child
Phaser.GameObjects.GameObject The Game Object that will be positioned.
alignIn
Phaser.GameObjects.GameObject The Game Object to base the alignment position on.
position
number The position to align the Game Object with. This is an align constant, such as
ALIGN_CONST.LEFT_CENTER
.offsetX
number <optional>
0 Optional horizontal offset from the position.
offsetY
number <optional>
0 Optional vertical offset from the position.
- Since: 3.0.0
- Source: src/display/align/in/QuickSet.js (Line 25)
Returns:
The Game Object that was aligned.
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<static> RightCenter(gameObject, alignIn [, offsetX] [, offsetY])
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Takes given Game Object and aligns it so that it is positioned in the right center of the other.
Parameters:
Name Type Argument Default Description gameObject
Phaser.GameObjects.GameObject The Game Object that will be positioned.
alignIn
Phaser.GameObjects.GameObject The Game Object to base the alignment position on.
offsetX
number <optional>
0 Optional horizontal offset from the position.
offsetY
number <optional>
0 Optional vertical offset from the position.
- Since: 3.0.0
- Source: src/display/align/in/RightCenter.js (Line 12)
Returns:
The Game Object that was aligned.
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<static> TopCenter(gameObject, alignIn [, offsetX] [, offsetY])
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Takes given Game Object and aligns it so that it is positioned in the top center of the other.
Parameters:
Name Type Argument Default Description gameObject
Phaser.GameObjects.GameObject The Game Object that will be positioned.
alignIn
Phaser.GameObjects.GameObject The Game Object to base the alignment position on.
offsetX
number <optional>
0 Optional horizontal offset from the position.
offsetY
number <optional>
0 Optional vertical offset from the position.
- Since: 3.0.0
- Source: src/display/align/in/TopCenter.js (Line 12)
Returns:
The Game Object that was aligned.
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<static> TopLeft(gameObject, alignIn [, offsetX] [, offsetY])
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Takes given Game Object and aligns it so that it is positioned in the top left of the other.
Parameters:
Name Type Argument Default Description gameObject
Phaser.GameObjects.GameObject The Game Object that will be positioned.
alignIn
Phaser.GameObjects.GameObject The Game Object to base the alignment position on.
offsetX
number <optional>
0 Optional horizontal offset from the position.
offsetY
number <optional>
0 Optional vertical offset from the position.
- Since: 3.0.0
- Source: src/display/align/in/TopLeft.js (Line 12)
Returns:
The Game Object that was aligned.
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<static> TopRight(gameObject, alignIn [, offsetX] [, offsetY])
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Takes given Game Object and aligns it so that it is positioned in the top right of the other.
Parameters:
Name Type Argument Default Description gameObject
Phaser.GameObjects.GameObject The Game Object that will be positioned.
alignIn
Phaser.GameObjects.GameObject The Game Object to base the alignment position on.
offsetX
number <optional>
0 Optional horizontal offset from the position.
offsetY
number <optional>
0 Optional vertical offset from the position.
- Since: 3.0.0
- Source: src/display/align/in/TopRight.js (Line 12)
Returns:
The Game Object that was aligned.