new Tile(layer, index, x, y, width, height, baseWidth, baseHeight)
Parameters:
Name | Type | Description |
---|---|---|
layer |
Phaser.Tilemaps.LayerData | The LayerData object in the Tilemap that this tile belongs to. |
index |
number | The unique index of this tile within the map. |
x |
number | The x coordinate of this tile in tile coordinates. |
y |
number | The y coordinate of this tile in tile coordinates. |
width |
number | Width of the tile in pixels. |
height |
number | Height of the tile in pixels. |
baseWidth |
number | The base width a tile in the map (in pixels). Tiled maps support multiple tileset sizes within one map, but they are still placed at intervals of the base tile width. |
baseHeight |
number | The base height of the tile in pixels (in pixels). Tiled maps support multiple tileset sizes within one map, but they are still placed at intervals of the base tile height. |
- Since: 3.0.0
- Source: src/tilemaps/Tile.js (Line 12)
Extends
- Phaser.GameObjects.Components.Alpha
- Phaser.GameObjects.Components.Flip
- Phaser.GameObjects.Components.Visible
Members
-
alpha :number
-
The alpha value of the Game Object.
This is a global value, impacting the entire Game Object, not just a region of it.
Type:
- number
- Since: 3.0.0
- Inherited From:
- Source: src/gameobjects/components/Alpha.js (Line 129)
-
alphaBottomLeft :number
-
The alpha value starting from the bottom-left of the Game Object. This value is interpolated from the corner to the center of the Game Object.
Type:
- number
- Since: 3.0.0
- Inherited From:
- Source: src/gameobjects/components/Alpha.js (Line 227)
-
alphaBottomRight :number
-
The alpha value starting from the bottom-right of the Game Object. This value is interpolated from the corner to the center of the Game Object.
Type:
- number
- Since: 3.0.0
- Inherited From:
- Source: src/gameobjects/components/Alpha.js (Line 257)
-
alphaTopLeft :number
-
The alpha value starting from the top-left of the Game Object. This value is interpolated from the corner to the center of the Game Object.
Type:
- number
- Since: 3.0.0
- Inherited From:
- Source: src/gameobjects/components/Alpha.js (Line 167)
-
alphaTopRight :number
-
The alpha value starting from the top-right of the Game Object. This value is interpolated from the corner to the center of the Game Object.
Type:
- number
- Since: 3.0.0
- Inherited From:
- Source: src/gameobjects/components/Alpha.js (Line 197)
-
baseHeight :number
-
The maps base height of a tile in pixels. Tiled maps support multiple tileset sizes within one map, but they are still placed at intervals of the base tile size.
Type:
- number
- Since: 3.0.0
- Source: src/tilemaps/Tile.js (Line 139)
-
baseWidth :number
-
The maps base width of a tile in pixels. Tiled maps support multiple tileset sizes within one map, but they are still placed at intervals of the base tile size.
Type:
- number
- Since: 3.0.0
- Source: src/tilemaps/Tile.js (Line 129)
-
bottom :number
-
The bottom of the tile in pixels.
Set in the
updatePixelXY
method.Type:
- number
- Since: 3.50.0
- Source: src/tilemaps/Tile.js (Line 118)
-
<readonly> canCollide :boolean
-
True if this tile can collide on any of its faces or has a collision callback set.
Type:
- boolean
- Since: 3.0.0
- Source: src/tilemaps/Tile.js (Line 781)
-
collideDown :boolean
-
Whether the tile should collide with any object on the bottom side.
Type:
- boolean
- Since: 3.0.0
- Source: src/tilemaps/Tile.js (Line 218)
-
collideLeft :boolean
-
Whether the tile should collide with any object on the left side.
Type:
- boolean
- Since: 3.0.0
- Source: src/tilemaps/Tile.js (Line 191)
-
collideRight :boolean
-
Whether the tile should collide with any object on the right side.
Type:
- boolean
- Since: 3.0.0
- Source: src/tilemaps/Tile.js (Line 200)
-
<readonly> collides :boolean
-
True if this tile can collide on any of its faces.
Type:
- boolean
- Since: 3.0.0
- Source: src/tilemaps/Tile.js (Line 798)
-
collideUp :boolean
-
Whether the tile should collide with any object on the top side.
Type:
- boolean
- Since: 3.0.0
- Source: src/tilemaps/Tile.js (Line 209)
-
collisionCallback :function
-
Tile collision callback.
Type:
- function
- Since: 3.0.0
- Source: src/tilemaps/Tile.js (Line 263)
-
collisionCallbackContext :object
-
The context in which the collision callback will be called.
Type:
- object
- Since: 3.0.0
- Source: src/tilemaps/Tile.js (Line 272)
-
faceBottom :boolean
-
Whether the tiles bottom edge is interesting for collisions.
Type:
- boolean
- Since: 3.0.0
- Source: src/tilemaps/Tile.js (Line 254)
-
faceLeft :boolean
-
Whether the tiles left edge is interesting for collisions.
Type:
- boolean
- Since: 3.0.0
- Source: src/tilemaps/Tile.js (Line 227)
-
faceRight :boolean
-
Whether the tiles right edge is interesting for collisions.
Type:
- boolean
- Since: 3.0.0
- Source: src/tilemaps/Tile.js (Line 236)
-
faceTop :boolean
-
Whether the tiles top edge is interesting for collisions.
Type:
- boolean
- Since: 3.0.0
- Source: src/tilemaps/Tile.js (Line 245)
-
flipX :boolean
-
The horizontally flipped state of the Game Object.
A Game Object that is flipped horizontally will render inversed on the horizontal axis. Flipping always takes place from the middle of the texture and does not impact the scale value. If this Game Object has a physics body, it will not change the body. This is a rendering toggle only.
Type:
- boolean
- Since: 3.0.0
- Inherited From:
- Default Value:
-
- false
- Source: src/gameobjects/components/Flip.js (Line 17)
-
flipY :boolean
-
The vertically flipped state of the Game Object.
A Game Object that is flipped vertically will render inversed on the vertical axis (i.e. upside down) Flipping always takes place from the middle of the texture and does not impact the scale value. If this Game Object has a physics body, it will not change the body. This is a rendering toggle only.
Type:
- boolean
- Since: 3.0.0
- Inherited From:
- Default Value:
-
- false
- Source: src/gameobjects/components/Flip.js (Line 31)
-
<readonly> hasInterestingFace :boolean
-
True if this tile has any interesting faces.
Type:
- boolean
- Since: 3.0.0
- Source: src/tilemaps/Tile.js (Line 815)
-
height :number
-
The height of the tile in pixels.
Type:
- number
- Since: 3.0.0
- Source: src/tilemaps/Tile.js (Line 98)
-
index :number
-
The index of this tile within the map data corresponding to the tileset, or -1 if this represents a blank tile.
Type:
- number
- Since: 3.0.0
- Source: src/tilemaps/Tile.js (Line 61)
-
layer :Phaser.Tilemaps.LayerData
-
The LayerData in the Tilemap data that this tile belongs to.
Type:
- Since: 3.0.0
- Source: src/tilemaps/Tile.js (Line 52)
-
physics :object
-
An empty object where physics-engine specific information (e.g. bodies) may be stored.
Type:
- object
- Since: 3.0.0
- Source: src/tilemaps/Tile.js (Line 292)
-
pixelX :number
-
The x coordinate of the top left of this tile in pixels. This is relative to the top left of the layer this tile is being rendered within. This property does NOT factor in camera scroll, layer scale or layer position.
Type:
- number
- Since: 3.0.0
- Source: src/tilemaps/Tile.js (Line 149)
-
pixelY :number
-
The y coordinate of the top left of this tile in pixels. This is relative to the top left of the layer this tile is being rendered within. This property does NOT factor in camera scroll, layer scale or layer position.
Type:
- number
- Since: 3.0.0
- Source: src/tilemaps/Tile.js (Line 160)
-
properties :any
-
Tile specific properties. These usually come from Tiled.
Type:
- any
- Since: 3.0.0
- Source: src/tilemaps/Tile.js (Line 173)
-
right :number
-
The right of the tile in pixels.
Set in the
updatePixelXY
method.Type:
- number
- Since: 3.50.0
- Source: src/tilemaps/Tile.js (Line 107)
-
rotation :number
-
The rotation angle of this tile.
Type:
- number
- Since: 3.0.0
- Source: src/tilemaps/Tile.js (Line 182)
-
<readonly, nullable> tilemap :Phaser.Tilemaps.Tilemap
-
The tilemap that contains this Tile. This will only return null if accessed from a LayerData instance before the tile is placed within a TilemapLayer.
Type:
- Since: 3.0.0
- Source: src/tilemaps/Tile.js (Line 881)
-
<readonly, nullable> tilemapLayer :Phaser.Tilemaps.TilemapLayer
-
The tilemap layer that contains this Tile. This will only return null if accessed from a LayerData instance before the tile is placed within a TilemapLayer.
Type:
- Since: 3.0.0
- Source: src/tilemaps/Tile.js (Line 863)
-
<readonly, nullable> tileset :Phaser.Tilemaps.Tileset
-
The tileset that contains this Tile. This is null if accessed from a LayerData instance before the tile is placed in a TilemapLayer, or if the tile has an index that doesn't correspond to any of the maps tilesets.
Type:
- Since: 3.0.0
- Source: src/tilemaps/Tile.js (Line 832)
-
tint :number
-
The tint to apply to this tile. Note: tint is currently a single color value instead of the 4 corner tint component on other GameObjects.
Type:
- number
- Since: 3.0.0
- Source: src/tilemaps/Tile.js (Line 281)
-
visible :boolean
-
The visible state of the Game Object.
An invisible Game Object will skip rendering, but will still process update logic.
Type:
- boolean
- Since: 3.0.0
- Inherited From:
- Source: src/gameobjects/components/Visible.js (Line 31)
-
width :number
-
The width of the tile in pixels.
Type:
- number
- Since: 3.0.0
- Source: src/tilemaps/Tile.js (Line 89)
-
x :number
-
The x map coordinate of this tile in tile units.
Type:
- number
- Since: 3.0.0
- Source: src/tilemaps/Tile.js (Line 71)
-
y :number
-
The y map coordinate of this tile in tile units.
Type:
- number
- Since: 3.0.0
- Source: src/tilemaps/Tile.js (Line 80)
Methods
-
clearAlpha()
-
Clears all alpha values associated with this Game Object.
Immediately sets the alpha levels back to 1 (fully opaque).
- Since: 3.0.0
- Inherited From:
- Source: src/gameobjects/components/Alpha.js (Line 77)
Returns:
This Game Object instance.
- Type
- Phaser.Tilemaps.Tile
-
containsPoint(x, y)
-
Check if the given x and y world coordinates are within this Tile. This does not factor in camera scroll, layer scale or layer position.
Parameters:
Name Type Description x
number The x coordinate to test.
y
number The y coordinate to test.
- Since: 3.0.0
- Source: src/tilemaps/Tile.js (Line 302)
Returns:
True if the coordinates are within this Tile, otherwise false.
- Type
- boolean
-
copy(tile)
-
Copies the tile data & properties from the given tile to this tile. This copies everything except for position and interesting faces.
Parameters:
Name Type Description tile
Phaser.Tilemaps.Tile The tile to copy from.
- Since: 3.0.0
- Source: src/tilemaps/Tile.js (Line 319)
Returns:
This Tile object instance.
- Type
- Phaser.Tilemaps.Tile
-
destroy()
-
Clean up memory.
- Since: 3.0.0
- Source: src/tilemaps/Tile.js (Line 768)
-
getBottom( [camera])
-
Gets the world Y position of the bottom side of the tile, factoring in the layer's position, scale and scroll.
Parameters:
Name Type Argument Description camera
Phaser.Cameras.Scene2D.Camera <optional>
The Camera to use to perform the check.
- Since: 3.0.0
- Source: src/tilemaps/Tile.js (Line 439)
Returns:
The bottom (y) value of this tile.
- Type
- number
-
getBounds( [camera] [, output])
-
Gets the world rectangle bounding box for the tile, factoring in the layers position, scale and scroll.
Parameters:
Name Type Argument Description camera
Phaser.Cameras.Scene2D.Camera <optional>
The Camera to use to perform the check.
output
Phaser.Geom.Rectangle <optional>
Optional Rectangle object to store the results in.
- Since: 3.0.0
- Source: src/tilemaps/Tile.js (Line 460)
Returns:
The bounds of this Tile.
- Type
- Phaser.Geom.Rectangle | object
-
getCenterX( [camera])
-
Gets the world X position of the center of the tile, factoring in the layer's position, scale and scroll.
Parameters:
Name Type Argument Description camera
Phaser.Cameras.Scene2D.Camera <optional>
The Camera to use to perform the check.
- Since: 3.0.0
- Source: src/tilemaps/Tile.js (Line 484)
Returns:
The center x position of this Tile.
- Type
- number
-
getCenterY( [camera])
-
Gets the world Y position of the center of the tile, factoring in the layer's position, scale and scroll.
Parameters:
Name Type Argument Description camera
Phaser.Cameras.Scene2D.Camera <optional>
The Camera to use to perform the check.
- Since: 3.0.0
- Source: src/tilemaps/Tile.js (Line 500)
Returns:
The center y position of this Tile.
- Type
- number
-
getCollisionGroup()
-
The collision group for this Tile, defined within the Tileset. This returns a reference to the collision group stored within the Tileset, so any modification of the returned object will impact all tiles that have the same index as this tile.
- Since: 3.0.0
- Source: src/tilemaps/Tile.js (Line 349)
Returns:
The collision group for this Tile, as defined in the Tileset, or
null
if no group was defined.- Type
- object
-
getLeft( [camera])
-
Gets the world X position of the left side of the tile, factoring in the layers position, scale and scroll.
Parameters:
Name Type Argument Description camera
Phaser.Cameras.Scene2D.Camera <optional>
The Camera to use to perform the check.
- Since: 3.0.0
- Source: src/tilemaps/Tile.js (Line 380)
Returns:
The left (x) value of this tile.
- Type
- number
-
getRight( [camera])
-
Gets the world X position of the right side of the tile, factoring in the layer's position, scale and scroll.
Parameters:
Name Type Argument Description camera
Phaser.Cameras.Scene2D.Camera <optional>
The Camera to use to perform the check.
- Since: 3.0.0
- Source: src/tilemaps/Tile.js (Line 398)
Returns:
The right (x) value of this tile.
- Type
- number
-
getTileData()
-
The tile data for this Tile, defined within the Tileset. This typically contains Tiled collision data, tile animations and terrain information. This returns a reference to the tile data stored within the Tileset, so any modification of the returned object will impact all tiles that have the same index as this tile.
- Since: 3.0.0
- Source: src/tilemaps/Tile.js (Line 364)
Returns:
The tile data for this Tile, as defined in the Tileset, or
null
if no data was defined.- Type
- object
-
getTop( [camera])
-
Gets the world Y position of the top side of the tile, factoring in the layer's position, scale and scroll.
Parameters:
Name Type Argument Description camera
Phaser.Cameras.Scene2D.Camera <optional>
The Camera to use to perform the check.
- Since: 3.0.0
- Source: src/tilemaps/Tile.js (Line 416)
Returns:
The top (y) value of this tile.
- Type
- number
-
intersects(x, y, right, bottom)
-
Check for intersection with this tile. This does not factor in camera scroll, layer scale or layer position.
Parameters:
Name Type Description x
number The x axis in pixels.
y
number The y axis in pixels.
right
number The right point.
bottom
number The bottom point.
- Since: 3.0.0
- Source: src/tilemaps/Tile.js (Line 516)
Returns:
true
if the Tile intersects with the given dimensions, otherwisefalse
.- Type
- boolean
-
isInteresting(collides, faces)
-
Checks if the tile is interesting.
Parameters:
Name Type Description collides
boolean If true, will consider the tile interesting if it collides on any side.
faces
boolean If true, will consider the tile interesting if it has an interesting face.
- Since: 3.0.0
- Source: src/tilemaps/Tile.js (Line 538)
Returns:
True if the Tile is interesting, otherwise false.
- Type
- boolean
-
resetCollision( [recalculateFaces])
-
Reset collision status flags.
Parameters:
Name Type Argument Default Description recalculateFaces
boolean <optional>
true Whether or not to recalculate interesting faces for this tile and its neighbors.
- Since: 3.0.0
- Source: src/tilemaps/Tile.js (Line 567)
Returns:
This Tile object instance.
- Type
- Phaser.Tilemaps.Tile
-
resetFaces()
-
Reset faces.
- Since: 3.0.0
- Source: src/tilemaps/Tile.js (Line 604)
Returns:
This Tile object instance.
- Type
- Phaser.Tilemaps.Tile
-
resetFlip()
-
Resets the horizontal and vertical flipped state of this Game Object back to their default un-flipped state.
- Since: 3.0.0
- Inherited From:
- Source: src/gameobjects/components/Flip.js (Line 140)
Returns:
This Game Object instance.
- Type
- Phaser.Tilemaps.Tile
-
setAlpha( [topLeft] [, topRight] [, bottomLeft] [, bottomRight])
-
Set the Alpha level of this Game Object. The alpha controls the opacity of the Game Object as it renders. Alpha values are provided as a float between 0, fully transparent, and 1, fully opaque.
If your game is running under WebGL you can optionally specify four different alpha values, each of which correspond to the four corners of the Game Object. Under Canvas only the
topLeft
value given is used.Parameters:
Name Type Argument Default Description topLeft
number <optional>
1 The alpha value used for the top-left of the Game Object. If this is the only value given it's applied across the whole Game Object.
topRight
number <optional>
The alpha value used for the top-right of the Game Object. WebGL only.
bottomLeft
number <optional>
The alpha value used for the bottom-left of the Game Object. WebGL only.
bottomRight
number <optional>
The alpha value used for the bottom-right of the Game Object. WebGL only.
- Since: 3.0.0
- Inherited From:
- Source: src/gameobjects/components/Alpha.js (Line 92)
Returns:
This Game Object instance.
- Type
- Phaser.Tilemaps.Tile
-
setCollision(left [, right] [, up] [, down] [, recalculateFaces])
-
Sets the collision flags for each side of this tile and updates the interesting faces list.
Parameters:
Name Type Argument Default Description left
boolean Indicating collide with any object on the left.
right
boolean <optional>
Indicating collide with any object on the right.
up
boolean <optional>
Indicating collide with any object on the top.
down
boolean <optional>
Indicating collide with any object on the bottom.
recalculateFaces
boolean <optional>
true Whether or not to recalculate interesting faces for this tile and its neighbors.
- Since: 3.0.0
- Source: src/tilemaps/Tile.js (Line 622)
Returns:
This Tile object instance.
- Type
- Phaser.Tilemaps.Tile
-
setCollisionCallback(callback, context)
-
Set a callback to be called when this tile is hit by an object. The callback must true for collision processing to take place.
Parameters:
Name Type Description callback
function Callback function.
context
object Callback will be called within this context.
- Since: 3.0.0
- Source: src/tilemaps/Tile.js (Line 666)
Returns:
This Tile object instance.
- Type
- Phaser.Tilemaps.Tile
-
setFlip(x, y)
-
Sets the horizontal and vertical flipped state of this Game Object.
A Game Object that is flipped will render inversed on the flipped axis. Flipping always takes place from the middle of the texture and does not impact the scale value. If this Game Object has a physics body, it will not change the body. This is a rendering toggle only.
Parameters:
Name Type Description x
boolean The horizontal flipped state.
false
for no flip, ortrue
to be flipped.y
boolean The horizontal flipped state.
false
for no flip, ortrue
to be flipped.- Since: 3.0.0
- Inherited From:
- Source: src/gameobjects/components/Flip.js (Line 117)
Returns:
This Game Object instance.
- Type
- Phaser.Tilemaps.Tile
-
setFlipX(value)
-
Sets the horizontal flipped state of this Game Object.
A Game Object that is flipped horizontally will render inversed on the horizontal axis. Flipping always takes place from the middle of the texture and does not impact the scale value. If this Game Object has a physics body, it will not change the body. This is a rendering toggle only.
Parameters:
Name Type Description value
boolean The flipped state.
false
for no flip, ortrue
to be flipped.- Since: 3.0.0
- Inherited From:
- Source: src/gameobjects/components/Flip.js (Line 79)
Returns:
This Game Object instance.
- Type
- Phaser.Tilemaps.Tile
-
setFlipY(value)
-
Sets the vertical flipped state of this Game Object.
Parameters:
Name Type Description value
boolean The flipped state.
false
for no flip, ortrue
to be flipped.- Since: 3.0.0
- Inherited From:
- Source: src/gameobjects/components/Flip.js (Line 100)
Returns:
This Game Object instance.
- Type
- Phaser.Tilemaps.Tile
-
setSize(tileWidth, tileHeight, baseWidth, baseHeight)
-
Sets the size of the tile and updates its pixelX and pixelY.
Parameters:
Name Type Description tileWidth
number The width of the tile in pixels.
tileHeight
number The height of the tile in pixels.
baseWidth
number The base width a tile in the map (in pixels).
baseHeight
number The base height of the tile in pixels (in pixels).
- Since: 3.0.0
- Source: src/tilemaps/Tile.js (Line 694)
Returns:
This Tile object instance.
- Type
- Phaser.Tilemaps.Tile
-
setVisible(value)
-
Sets the visibility of this Game Object.
An invisible Game Object will skip rendering, but will still process update logic.
Parameters:
Name Type Description value
boolean The visible state of the Game Object.
- Since: 3.0.0
- Inherited From:
- Source: src/gameobjects/components/Visible.js (Line 63)
Returns:
This Game Object instance.
- Type
- Phaser.Tilemaps.Tile
-
toggleFlipX()
-
Toggles the horizontal flipped state of this Game Object.
A Game Object that is flipped horizontally will render inversed on the horizontal axis. Flipping always takes place from the middle of the texture and does not impact the scale value. If this Game Object has a physics body, it will not change the body. This is a rendering toggle only.
- Since: 3.0.0
- Inherited From:
- Source: src/gameobjects/components/Flip.js (Line 45)
Returns:
This Game Object instance.
- Type
- Phaser.Tilemaps.Tile
-
toggleFlipY()
-
Toggles the vertical flipped state of this Game Object.
- Since: 3.0.0
- Inherited From:
- Source: src/gameobjects/components/Flip.js (Line 64)
Returns:
This Game Object instance.
- Type
- Phaser.Tilemaps.Tile
-
updatePixelXY()
-
Used internally. Updates the tiles world XY position based on the current tile size.
- Since: 3.0.0
- Source: src/tilemaps/Tile.js (Line 719)
Returns:
This Tile object instance.
- Type
- Phaser.Tilemaps.Tile