- Source: plugins/camera3d/src/index.js (Line 7)
Classes
Members
-
billboardMatrixDirty :boolean
-
[description]
Type:
- boolean
- Since: 3.0.0
- Default Value:
-
- true
- Source: plugins/camera3d/src/Camera.js (Line 215)
-
children :Phaser.Structs.Set.<Phaser.GameObjects.GameObject>
-
[description]
Type:
- Since: 3.0.0
- Source: plugins/camera3d/src/Camera.js (Line 225)
-
combined :Phaser.Math.Matrix4
-
[description]
Type:
- Since: 3.0.0
- Source: plugins/camera3d/src/Camera.js (Line 146)
-
direction :Phaser.Math.Vector3
-
[description]
Type:
- Since: 3.0.0
- Source: plugins/camera3d/src/Camera.js (Line 88)
-
displayList :Phaser.GameObjects.DisplayList
-
[description]
Type:
- Since: 3.0.0
- Source: plugins/camera3d/src/Camera.js (Line 60)
-
far :number
-
[description]
Type:
- number
- Since: 3.0.0
- Source: plugins/camera3d/src/Camera.js (Line 174)
-
invProjectionView :Phaser.Math.Matrix4
-
[description]
Type:
- Since: 3.0.0
- Source: plugins/camera3d/src/Camera.js (Line 155)
-
name :string
-
[description]
Type:
- string
- Since: 3.0.0
- Default Value:
-
- ''
- Source: plugins/camera3d/src/Camera.js (Line 78)
-
near :number
-
[description]
Type:
- number
- Since: 3.0.0
- Default Value:
-
- 1
- Source: plugins/camera3d/src/Camera.js (Line 164)
-
pixelScale :number
-
The mapping from 3D size units to pixels. In the default case 1 3D unit = 128 pixels. So a sprite that is 256 x 128 px in size will be 2 x 1 units. Change to whatever best fits your game assets.
Type:
- number
- Since: 3.0.0
- Source: plugins/camera3d/src/Camera.js (Line 116)
-
position :Phaser.Math.Vector3
-
[description]
Type:
- Since: 3.0.0
- Source: plugins/camera3d/src/Camera.js (Line 106)
-
projection :Phaser.Math.Matrix4
-
[description]
Type:
- Since: 3.0.0
- Source: plugins/camera3d/src/Camera.js (Line 128)
-
ray :RayDef
-
[description]
Type:
- Since: 3.0.0
- Source: plugins/camera3d/src/Camera.js (Line 183)
-
scene :Phaser.Scene
-
[description]
Type:
- Since: 3.0.0
- Source: plugins/camera3d/src/Camera.js (Line 51)
-
up :Phaser.Math.Vector3
-
[description]
Type:
- Since: 3.0.0
- Source: plugins/camera3d/src/Camera.js (Line 97)
-
updateList :Phaser.GameObjects.UpdateList
-
[description]
Type:
- Since: 3.0.0
- Source: plugins/camera3d/src/Camera.js (Line 69)
-
view :Phaser.Math.Matrix4
-
[description]
Type:
- Since: 3.0.0
- Source: plugins/camera3d/src/Camera.js (Line 137)
-
viewportHeight :number
-
[description]
Type:
- number
- Since: 3.0.0
- Default Value:
-
- 0
- Source: plugins/camera3d/src/Camera.js (Line 205)
-
viewportWidth :number
-
[description]
Type:
- number
- Since: 3.0.0
- Default Value:
-
- 0
- Source: plugins/camera3d/src/Camera.js (Line 195)