new MouseManager(inputManager)
Parameters:
Name | Type | Description |
---|---|---|
inputManager |
Phaser.Input.InputManager | A reference to the Input Manager. |
- Since: 3.0.0
- Source: src/input/mouse/MouseManager.js (Line 15)
Members
-
enabled :boolean
-
A boolean that controls if the Mouse Manager is enabled or not. Can be toggled on the fly.
Type:
- boolean
- Since: 3.0.0
- Default Value:
-
- false
- Source: src/input/mouse/MouseManager.js (Line 85)
-
<readonly> isTop :boolean
-
Are the event listeners hooked into
window.top
orwindow
?This is set during the
boot
sequence. If the browser does not have access towindow.top
, such as in cross-origin iframe environments, this property gets set tofalse
and the events are hooked intowindow
instead.Type:
- boolean
- Since: 3.50.0
- Source: src/input/mouse/MouseManager.js (Line 215)
-
locked :boolean
-
If the mouse has been pointer locked successfully this will be set to true.
Type:
- boolean
- Since: 3.0.0
- Default Value:
-
- false
- Source: src/input/mouse/MouseManager.js (Line 106)
-
manager :Phaser.Input.InputManager
-
A reference to the Input Manager.
Type:
- Since: 3.0.0
- Source: src/input/mouse/MouseManager.js (Line 36)
-
onMouseDown :function
-
The Mouse Down Event handler. This function is sent the native DOM MouseEvent. Initially empty and bound in the
startListeners
method.Type:
- function
- Since: 3.10.0
- Source: src/input/mouse/MouseManager.js (Line 127)
-
onMouseDownWindow :function
-
The Mouse Down Event handler specifically for events on the Window. This function is sent the native DOM MouseEvent. Initially empty and bound in the
startListeners
method.Type:
- function
- Since: 3.17.0
- Source: src/input/mouse/MouseManager.js (Line 149)
-
onMouseMove :function
-
The Mouse Move Event handler. This function is sent the native DOM MouseEvent. Initially empty and bound in the
startListeners
method.Type:
- function
- Since: 3.10.0
- Source: src/input/mouse/MouseManager.js (Line 116)
-
onMouseOut :function
-
The Mouse Out Event handler. This function is sent the native DOM MouseEvent. Initially empty and bound in the
startListeners
method.Type:
- function
- Since: 3.16.0
- Source: src/input/mouse/MouseManager.js (Line 182)
-
onMouseOver :function
-
The Mouse Over Event handler. This function is sent the native DOM MouseEvent. Initially empty and bound in the
startListeners
method.Type:
- function
- Since: 3.16.0
- Source: src/input/mouse/MouseManager.js (Line 171)
-
onMouseUp :function
-
The Mouse Up Event handler. This function is sent the native DOM MouseEvent. Initially empty and bound in the
startListeners
method.Type:
- function
- Since: 3.10.0
- Source: src/input/mouse/MouseManager.js (Line 138)
-
onMouseUpWindow :function
-
The Mouse Up Event handler specifically for events on the Window. This function is sent the native DOM MouseEvent. Initially empty and bound in the
startListeners
method.Type:
- function
- Since: 3.17.0
- Source: src/input/mouse/MouseManager.js (Line 160)
-
onMouseWheel :function
-
The Mouse Wheel Event handler. This function is sent the native DOM MouseEvent. Initially empty and bound in the
startListeners
method.Type:
- function
- Since: 3.18.0
- Source: src/input/mouse/MouseManager.js (Line 193)
-
pointerLockChange :function
-
Internal pointerLockChange handler. This function is sent the native DOM MouseEvent. Initially empty and bound in the
startListeners
method.Type:
- function
- Since: 3.0.0
- Source: src/input/mouse/MouseManager.js (Line 204)
-
preventDefaultDown :boolean
-
If
true
the DOMmousedown
event will havepreventDefault
set.Type:
- boolean
- Since: 3.50.0
- Default Value:
-
- true
- Source: src/input/mouse/MouseManager.js (Line 45)
-
preventDefaultMove :boolean
-
If
true
the DOMmousemove
event will havepreventDefault
set.Type:
- boolean
- Since: 3.50.0
- Default Value:
-
- true
- Source: src/input/mouse/MouseManager.js (Line 65)
-
preventDefaultUp :boolean
-
If
true
the DOMmouseup
event will havepreventDefault
set.Type:
- boolean
- Since: 3.50.0
- Default Value:
-
- true
- Source: src/input/mouse/MouseManager.js (Line 55)
-
preventDefaultWheel :boolean
-
If
true
the DOMwheel
event will havepreventDefault
set.Type:
- boolean
- Since: 3.50.0
- Default Value:
-
- true
- Source: src/input/mouse/MouseManager.js (Line 75)
-
target :any
-
The Mouse target, as defined in the Game Config. Typically the canvas to which the game is rendering, but can be any interactive DOM element.
Type:
- any
- Since: 3.0.0
- Source: src/input/mouse/MouseManager.js (Line 96)
Methods
-
destroy()
-
Destroys this Mouse Manager instance.
- Since: 3.0.0
- Source: src/input/mouse/MouseManager.js (Line 543)
-
disableContextMenu()
-
Attempts to disable the context menu from appearing if you right-click on the browser.
Works by listening for the
contextmenu
event and prevent defaulting it.Use this if you need to enable right-button mouse support in your game, and the browser menu keeps getting in the way.
- Since: 3.0.0
- Source: src/input/mouse/MouseManager.js (Line 272)
Returns:
This Mouse Manager instance.
-
releasePointerLock()
-
If the browser supports pointer lock, this will request that the pointer lock is released. If the browser successfully enters a locked state, a 'POINTER_LOCK_CHANGE_EVENT' will be dispatched - from the game's input manager - with an
isPointerLocked
property.- Since: 3.0.0
- Source: src/input/mouse/MouseManager.js (Line 329)
-
requestPointerLock()
-
If the browser supports it, you can request that the pointer be locked to the browser window.
This is classically known as 'FPS controls', where the pointer can't leave the browser until the user presses an exit key.
If the browser successfully enters a locked state, a
POINTER_LOCK_CHANGE_EVENT
will be dispatched, from the games Input Manager, with anisPointerLocked
property.It is important to note that pointer lock can only be enabled after an 'engagement gesture', see: https://w3c.github.io/pointerlock/#dfn-engagement-gesture.
Note for Firefox: There is a bug in certain Firefox releases that cause native DOM events like
mousemove
to fire continuously when in pointer lock mode. You can get around this by settingthis.preventDefaultMove
tofalse
in this class. You may also need to do the same forpreventDefaultDown
and/orpreventDefaultUp
. Please test combinations of these if you encounter the error.- Since: 3.0.0
- Source: src/input/mouse/MouseManager.js (Line 296)
-
startListeners()
-
Starts the Mouse Event listeners running. This is called automatically and does not need to be manually invoked.
- Since: 3.0.0
- Source: src/input/mouse/MouseManager.js (Line 346)
-
stopListeners()
-
Stops the Mouse Event listeners. This is called automatically and does not need to be manually invoked.
- Since: 3.0.0
- Source: src/input/mouse/MouseManager.js (Line 510)