new TextStyle(text, style)
Parameters:
Name | Type | Description |
---|---|---|
text |
Phaser.GameObjects.Text | The Text object that this TextStyle is styling. |
style |
Phaser.Types.GameObjects.Text.TextStyle | The style settings to set. |
- Since: 3.0.0
- Source: src/gameobjects/text/TextStyle.js (Line 43)
Members
-
align :string
-
The text alignment.
Type:
- string
- Since: 3.0.0
- Default Value:
-
- 'left'
- Source: src/gameobjects/text/TextStyle.js (Line 202)
-
backgroundColor :string
-
The background color.
Type:
- string
- Since: 3.0.0
- Source: src/gameobjects/text/TextStyle.js (Line 103)
-
baselineX :number
-
The amount of horizontal padding added to the width of the text when calculating the font metrics.
Type:
- number
- Since: 3.3.0
- Default Value:
-
- 1.2
- Source: src/gameobjects/text/TextStyle.js (Line 277)
-
baselineY :number
-
The amount of vertical padding added to the height of the text when calculating the font metrics.
Type:
- number
- Since: 3.3.0
- Default Value:
-
- 1.4
- Source: src/gameobjects/text/TextStyle.js (Line 287)
-
color :string
-
The text fill color.
Type:
- string
- Since: 3.0.0
- Default Value:
-
- '#fff'
- Source: src/gameobjects/text/TextStyle.js (Line 112)
-
fixedHeight :number
-
The fixed height of the text.
0
means no fixed height.Type:
- number
- Since: 3.0.0
- Default Value:
-
- 0
- Source: src/gameobjects/text/TextStyle.js (Line 234)
-
fixedWidth :number
-
The fixed width of the text.
0
means no fixed with.Type:
- number
- Since: 3.0.0
- Default Value:
-
- 0
- Source: src/gameobjects/text/TextStyle.js (Line 222)
-
fontFamily :string
-
The font family.
Type:
- string
- Since: 3.0.0
- Default Value:
-
- 'Courier'
- Source: src/gameobjects/text/TextStyle.js (Line 74)
-
fontSize :string
-
The font size.
Type:
- string
- Since: 3.0.0
- Default Value:
-
- '16px'
- Source: src/gameobjects/text/TextStyle.js (Line 84)
-
fontStyle :string
-
The font style.
Type:
- string
- Since: 3.0.0
- Source: src/gameobjects/text/TextStyle.js (Line 94)
-
maxLines :number
-
The maximum number of lines to draw.
Type:
- number
- Since: 3.0.0
- Default Value:
-
- 0
- Source: src/gameobjects/text/TextStyle.js (Line 212)
-
parent :Phaser.GameObjects.Text
-
The Text object that this TextStyle is styling.
Type:
- Since: 3.0.0
- Source: src/gameobjects/text/TextStyle.js (Line 65)
-
resolution :number
-
The resolution the text is rendered to its internal canvas at. The default is 0, which means it will use the resolution set in the Game Config.
Type:
- number
- Since: 3.12.0
- Default Value:
-
- 0
- Source: src/gameobjects/text/TextStyle.js (Line 246)
-
rtl :boolean
-
Whether the text should render right to left.
Type:
- boolean
- Since: 3.0.0
- Default Value:
-
- false
- Source: src/gameobjects/text/TextStyle.js (Line 257)
-
shadowBlur :number
-
The shadow blur radius.
Type:
- number
- Since: 3.0.0
- Default Value:
-
- 0
- Source: src/gameobjects/text/TextStyle.js (Line 172)
-
shadowColor :string
-
The shadow color.
Type:
- string
- Since: 3.0.0
- Default Value:
-
- '#000'
- Source: src/gameobjects/text/TextStyle.js (Line 162)
-
shadowFill :boolean
-
Whether shadow fill is enabled or not.
Type:
- boolean
- Since: 3.0.0
- Default Value:
-
- false
- Source: src/gameobjects/text/TextStyle.js (Line 192)
-
shadowOffsetX :number
-
The horizontal shadow offset.
Type:
- number
- Since: 3.0.0
- Default Value:
-
- 0
- Source: src/gameobjects/text/TextStyle.js (Line 142)
-
shadowOffsetY :number
-
The vertical shadow offset.
Type:
- number
- Since: 3.0.0
- Default Value:
-
- 0
- Source: src/gameobjects/text/TextStyle.js (Line 152)
-
shadowStroke :boolean
-
Whether shadow stroke is enabled or not.
Type:
- boolean
- Since: 3.0.0
- Default Value:
-
- false
- Source: src/gameobjects/text/TextStyle.js (Line 182)
-
stroke :string
-
The text stroke color.
Type:
- string
- Since: 3.0.0
- Default Value:
-
- '#fff'
- Source: src/gameobjects/text/TextStyle.js (Line 122)
-
strokeThickness :number
-
The text stroke thickness.
Type:
- number
- Since: 3.0.0
- Default Value:
-
- 0
- Source: src/gameobjects/text/TextStyle.js (Line 132)
-
testString :string
-
The test string to use when measuring the font.
Type:
- string
- Since: 3.0.0
- Default Value:
-
- '|MÉqgy'
- Source: src/gameobjects/text/TextStyle.js (Line 267)
-
wordWrapCallback :TextStyleWordWrapCallback|null
-
A custom function that will be responsible for wrapping the text. It will receive two arguments: text (the string to wrap), textObject (this Text instance). It should return the wrapped lines either as an array of lines or as a string with newline characters in place to indicate where breaks should happen. Setting this directly will not re-run the word wrapping algorithm. To change the callback and re-wrap, use Phaser.GameObjects.TextStyle#setWordWrapCallback.
Type:
- TextStyleWordWrapCallback | null
- Since: 3.24.0
- Default Value:
-
- null
- Source: src/gameobjects/text/TextStyle.js (Line 309)
-
wordWrapCallbackScope :object|null
-
The scope that will be applied when the wordWrapCallback is invoked. Setting this directly will not re-run the word wrapping algorithm. To change the callback and re-wrap, use Phaser.GameObjects.TextStyle#setWordWrapCallback.
Type:
- object | null
- Since: 3.24.0
- Default Value:
-
- null
- Source: src/gameobjects/text/TextStyle.js (Line 324)
-
wordWrapUseAdvanced :boolean
-
Whether or not to use the advanced wrapping algorithm. If true, spaces are collapsed and whitespace is trimmed from lines. If false, spaces and whitespace are left as is. Setting this property directly will not re-run the word wrapping algorithm. To change the advanced setting and re-wrap, use Phaser.GameObjects.TextStyle#setWordWrapWidth.
Type:
- boolean
- Since: 3.24.0
- Default Value:
-
- false
- Source: src/gameobjects/text/TextStyle.js (Line 336)
-
wordWrapWidth :number|null
-
The maximum width of a line of text in pixels. Null means no line wrapping. Setting this property directly will not re-run the word wrapping algorithm. To change the width and re-wrap, use Phaser.GameObjects.TextStyle#setWordWrapWidth.
Type:
- number | null
- Since: 3.24.0
- Default Value:
-
- null
- Source: src/gameobjects/text/TextStyle.js (Line 297)
Methods
-
destroy()
-
Destroy this Text Style.
- Since: 3.0.0
- Source: src/gameobjects/text/TextStyle.js (Line 1087)
-
getTextMetrics()
-
Get the current text metrics.
- Since: 3.0.0
- Source: src/gameobjects/text/TextStyle.js (Line 1046)
Returns:
The text metrics.
-
setAlign( [align])
-
Set the alignment of the text in this Text object.
The argument can be one of:
left
,right
,center
orjustify
.Alignment only works if the Text object has more than one line of text.
Parameters:
Name Type Argument Default Description align
string <optional>
'left' The text alignment for multi-line text.
- Since: 3.0.0
- Source: src/gameobjects/text/TextStyle.js (Line 1004)
Returns:
The parent Text object.
-
setBackgroundColor(color)
-
Set the background color.
Parameters:
Name Type Description color
string The background color.
- Since: 3.0.0
- Source: src/gameobjects/text/TextStyle.js (Line 715)
Returns:
The parent Text object.
-
setColor(color)
-
Set the text fill color.
Parameters:
Name Type Description color
string The text fill color.
- Since: 3.0.0
- Source: src/gameobjects/text/TextStyle.js (Line 749)
Returns:
The parent Text object.
-
setFill(color)
-
Set the text fill color.
Parameters:
Name Type Description color
string The text fill color.
- Since: 3.0.0
- Source: src/gameobjects/text/TextStyle.js (Line 732)
Returns:
The parent Text object.
-
setFixedSize(width, height)
-
Set a fixed width and height for the text.
Pass in
0
for either of these parameters to disable fixed width or height respectively.Parameters:
Name Type Description width
number The fixed width to set.
height
number The fixed height to set.
- Since: 3.0.0
- Source: src/gameobjects/text/TextStyle.js (Line 684)
Returns:
The parent Text object.
-
setFont(font [, updateText])
-
Set the font.
If a string is given, the font family is set.
If an object is given, the
fontFamily
,fontSize
andfontStyle
properties of that object are set.Parameters:
Name Type Argument Default Description font
string | object The font family or font settings to set.
updateText
boolean <optional>
true Whether to update the text immediately.
- Since: 3.0.0
- Source: src/gameobjects/text/TextStyle.js (Line 540)
Returns:
The parent Text object.
-
setFontFamily(family)
-
Set the font family.
Parameters:
Name Type Description family
string The font family.
- Since: 3.0.0
- Source: src/gameobjects/text/TextStyle.js (Line 596)
Returns:
The parent Text object.
-
setFontSize(size)
-
Set the font size.
Parameters:
Name Type Description size
number | string The font size.
- Since: 3.0.0
- Source: src/gameobjects/text/TextStyle.js (Line 640)
Returns:
The parent Text object.
-
setFontStyle(style)
-
Set the font style.
Parameters:
Name Type Description style
string The font style.
- Since: 3.0.0
- Source: src/gameobjects/text/TextStyle.js (Line 618)
Returns:
The parent Text object.
-
setMaxLines( [max])
-
Set the maximum number of lines to draw.
Parameters:
Name Type Argument Default Description max
number <optional>
0 The maximum number of lines to draw.
- Since: 3.0.0
- Source: src/gameobjects/text/TextStyle.js (Line 1027)
Returns:
The parent Text object.
-
setResolution(value)
-
Set the resolution used by the Text object.
By default it will be set to match the resolution set in the Game Config, but you can override it via this method. It allows for much clearer text on High DPI devices, at the cost of memory because it uses larger internal Canvas textures for the Text.
Please use with caution, as the more high res Text you have, the more memory it uses up.
Parameters:
Name Type Description value
number The resolution for this Text object to use.
- Since: 3.12.0
- Source: src/gameobjects/text/TextStyle.js (Line 766)
Returns:
The parent Text object.
-
setShadow( [x] [, y] [, color] [, blur] [, shadowStroke] [, shadowFill])
-
Set the shadow settings.
Calling this method always re-measures the parent Text object, so only call it when you actually change the shadow settings.
Parameters:
Name Type Argument Default Description x
number <optional>
0 The horizontal shadow offset.
y
number <optional>
0 The vertical shadow offset.
color
string <optional>
'#000' The shadow color.
blur
number <optional>
0 The shadow blur radius.
shadowStroke
boolean <optional>
false Whether to stroke the shadow.
shadowFill
boolean <optional>
true Whether to fill the shadow.
- Since: 3.0.0
- Source: src/gameobjects/text/TextStyle.js (Line 822)
Returns:
The parent Text object.
-
setShadowBlur( [blur])
-
Set the shadow blur radius.
Parameters:
Name Type Argument Default Description blur
number <optional>
0 The shadow blur radius.
- Since: 3.0.0
- Source: src/gameobjects/text/TextStyle.js (Line 900)
Returns:
The parent Text object.
-
setShadowColor( [color])
-
Set the shadow color.
Parameters:
Name Type Argument Default Description color
string <optional>
'#000' The shadow color.
- Since: 3.0.0
- Source: src/gameobjects/text/TextStyle.js (Line 881)
Returns:
The parent Text object.
-
setShadowFill(enabled)
-
Enable or disable shadow fill.
Parameters:
Name Type Description enabled
boolean Whether shadow fill is enabled or not.
- Since: 3.0.0
- Source: src/gameobjects/text/TextStyle.js (Line 936)
Returns:
The parent Text object.
-
setShadowOffset( [x] [, y])
-
Set the shadow offset.
Parameters:
Name Type Argument Default Description x
number <optional>
0 The horizontal shadow offset.
y
number <optional>
0 The vertical shadow offset.
- Since: 3.0.0
- Source: src/gameobjects/text/TextStyle.js (Line 859)
Returns:
The parent Text object.
-
setShadowStroke(enabled)
-
Enable or disable shadow stroke.
Parameters:
Name Type Description enabled
boolean Whether shadow stroke is enabled or not.
- Since: 3.0.0
- Source: src/gameobjects/text/TextStyle.js (Line 919)
Returns:
The parent Text object.
-
setStroke(color, thickness)
-
Set the stroke settings.
Parameters:
Name Type Description color
string The stroke color.
thickness
number The stroke thickness.
- Since: 3.0.0
- Source: src/gameobjects/text/TextStyle.js (Line 789)
Returns:
The parent Text object.
-
setStyle(style [, updateText] [, setDefaults])
-
Set the text style.
Parameters:
Name Type Argument Default Description style
Phaser.Types.GameObjects.Text.TextStyle The style settings to set.
updateText
boolean <optional>
true Whether to update the text immediately.
setDefaults
boolean <optional>
false Use the default values is not set, or the local values.
- Since: 3.0.0
- Source: src/gameobjects/text/TextStyle.js (Line 380)
Returns:
The parent Text object.
Example
text.setStyle({ fontSize: '64px', fontFamily: 'Arial', color: '#ffffff', align: 'center', backgroundColor: '#ff00ff' });
-
setTestString(string)
-
Set the test string to use when measuring the font.
Parameters:
Name Type Description string
string The test string to use when measuring the font.
- Since: 3.0.0
- Source: src/gameobjects/text/TextStyle.js (Line 667)
Returns:
The parent Text object.
-
setWordWrapCallback(callback [, scope])
-
Set a custom callback for wrapping lines.
Pass in null to remove wrapping by callback.
Parameters:
Name Type Argument Default Description callback
TextStyleWordWrapCallback A custom function that will be responsible for wrapping the text. It will receive two arguments: text (the string to wrap), textObject (this Text instance). It should return the wrapped lines either as an array of lines or as a string with newline characters in place to indicate where breaks should happen.
scope
object <optional>
null The scope that will be applied when the callback is invoked.
- Since: 3.0.0
- Source: src/gameobjects/text/TextStyle.js (Line 978)
Returns:
The parent Text object.
-
setWordWrapWidth(width [, useAdvancedWrap])
-
Set the width (in pixels) to use for wrapping lines.
Pass in null to remove wrapping by width.
Parameters:
Name Type Argument Default Description width
number The maximum width of a line in pixels. Set to null to remove wrapping.
useAdvancedWrap
boolean <optional>
false Whether or not to use the advanced wrapping algorithm. If true, spaces are collapsed and whitespace is trimmed from lines. If false, spaces and whitespace are left as is.
- Since: 3.0.0
- Source: src/gameobjects/text/TextStyle.js (Line 953)
Returns:
The parent Text object.
-
syncFont(canvas, context)
-
Synchronize the font settings to the given Canvas Rendering Context.
Parameters:
Name Type Description canvas
HTMLCanvasElement The Canvas Element.
context
CanvasRenderingContext2D The Canvas Rendering Context.
- Since: 3.0.0
- Source: src/gameobjects/text/TextStyle.js (Line 456)
-
syncShadow(context, enabled)
-
Synchronize the shadow settings to the given Canvas Rendering Context.
Parameters:
Name Type Description context
CanvasRenderingContext2D The Canvas Rendering Context.
enabled
boolean Whether shadows are enabled or not.
- Since: 3.0.0
- Source: src/gameobjects/text/TextStyle.js (Line 491)
-
syncStyle(canvas, context)
-
Synchronize the text style settings to the given Canvas Rendering Context.
Parameters:
Name Type Description canvas
HTMLCanvasElement The Canvas Element.
context
CanvasRenderingContext2D The Canvas Rendering Context.
- Since: 3.0.0
- Source: src/gameobjects/text/TextStyle.js (Line 470)
-
toJSON()
-
Build a JSON representation of this Text Style.
- Since: 3.0.0
- Source: src/gameobjects/text/TextStyle.js (Line 1065)
Returns:
A JSON representation of this Text Style.
- Type
- object
-
update(recalculateMetrics)
-
Update the style settings for the parent Text object.
Parameters:
Name Type Description recalculateMetrics
boolean Whether to recalculate font and text metrics.
- Since: 3.0.0
- Source: src/gameobjects/text/TextStyle.js (Line 518)
Returns:
The parent Text object.