new ScenePlugin(scene)
Parameters:
Name | Type | Description |
---|---|---|
scene |
Phaser.Scene | The Scene that this ScenePlugin belongs to. |
- Since: 3.0.0
- Source: src/scene/ScenePlugin.js (Line 13)
Members
-
key :string
-
The key of the Scene this ScenePlugin belongs to.
Type:
- string
- Since: 3.0.0
- Source: src/scene/ScenePlugin.js (Line 57)
-
manager :Phaser.Scenes.SceneManager
-
The Game's SceneManager.
Type:
- Since: 3.0.0
- Source: src/scene/ScenePlugin.js (Line 66)
-
scene :Phaser.Scene
-
The Scene that this ScenePlugin belongs to.
Type:
- Since: 3.0.0
- Source: src/scene/ScenePlugin.js (Line 30)
-
settings :Phaser.Types.Scenes.SettingsObject
-
The settings of the Scene this ScenePlugin belongs to.
Type:
- Since: 3.0.0
- Source: src/scene/ScenePlugin.js (Line 48)
-
systems :Phaser.Scenes.Systems
-
The Scene Systems instance of the Scene that this ScenePlugin belongs to.
Type:
- Since: 3.0.0
- Source: src/scene/ScenePlugin.js (Line 39)
-
transitionProgress :number
-
If this Scene is currently transitioning to another, this holds the current percentage of the transition progress, between 0 and 1.
Type:
- number
- Since: 3.5.0
- Source: src/scene/ScenePlugin.js (Line 75)
Methods
-
add(key, sceneConfig, autoStart [, data])
-
Add the Scene into the Scene Manager and start it if 'autoStart' is true or the Scene config 'active' property is set.
Parameters:
Name Type Argument Description key
string The Scene key.
sceneConfig
Phaser.Scene | Phaser.Types.Scenes.SettingsConfig | Phaser.Types.Scenes.CreateSceneFromObjectConfig | function The config for the Scene.
autoStart
boolean Whether to start the Scene after it's added.
data
object <optional>
Optional data object. This will be set as Scene.settings.data and passed to
Scene.init
.- Since: 3.0.0
- Source: src/scene/ScenePlugin.js (Line 430)
Returns:
An instance of the Scene that was added to the Scene Manager.
- Type
- Phaser.Scene
-
bringToTop( [key])
-
Brings a Scene to the top of the Scenes list.
This means it will render above all other Scenes.
Parameters:
Name Type Argument Description key
string <optional>
The Scene to move.
- Since: 3.0.0
- Source: src/scene/ScenePlugin.js (Line 889)
Returns:
This ScenePlugin object.
-
get(key)
-
Retrieve a Scene.
Parameters:
Name Type Description key
string The Scene to retrieve.
- Since: 3.0.0
- Source: src/scene/ScenePlugin.js (Line 931)
Returns:
The Scene.
- Type
- Phaser.Scene
-
getIndex( [key])
-
Retrieves the numeric index of a Scene in the Scenes list.
Parameters:
Name Type Argument Description key
string | Phaser.Scene <optional>
The Scene to get the index of.
- Since: 3.7.0
- Source: src/scene/ScenePlugin.js (Line 946)
Returns:
The index of the Scene.
- Type
- number
-
isActive( [key])
-
Checks if the given Scene is running or not?
Parameters:
Name Type Argument Description key
string <optional>
The Scene to check.
- Since: 3.0.0
- Source: src/scene/ScenePlugin.js (Line 700)
Returns:
Whether the Scene is running.
- Type
- boolean
-
isPaused( [key])
-
Checks if the given Scene is paused or not?
Parameters:
Name Type Argument Description key
string <optional>
The Scene to check.
- Since: 3.17.0
- Source: src/scene/ScenePlugin.js (Line 717)
Returns:
Whether the Scene is paused.
- Type
- boolean
-
isSleeping( [key])
-
Checks if the given Scene is sleeping or not?
Parameters:
Name Type Argument Description key
string <optional>
The Scene to check.
- Since: 3.0.0
- Source: src/scene/ScenePlugin.js (Line 683)
Returns:
Whether the Scene is sleeping.
- Type
- boolean
-
isVisible( [key])
-
Checks if the given Scene is visible or not?
Parameters:
Name Type Argument Description key
string <optional>
The Scene to check.
- Since: 3.0.0
- Source: src/scene/ScenePlugin.js (Line 734)
Returns:
Whether the Scene is visible.
- Type
- boolean
-
launch(key [, data])
-
Launch the given Scene and run it in parallel with this one.
This will happen at the next Scene Manager update, not immediately.
Parameters:
Name Type Argument Description key
string The Scene to launch.
data
object <optional>
The Scene data.
- Since: 3.0.0
- Source: src/scene/ScenePlugin.js (Line 448)
Returns:
This ScenePlugin object.
-
moveAbove(keyA [, keyB])
-
Swaps the position of two scenes in the Scenes list, so that Scene B is directly above Scene A.
This controls the order in which they are rendered and updated.
Parameters:
Name Type Argument Description keyA
string The Scene that Scene B will be moved to be above.
keyB
string <optional>
The Scene to be moved. If none is given it defaults to this Scene.
- Since: 3.2.0
- Source: src/scene/ScenePlugin.js (Line 776)
Returns:
This ScenePlugin object.
-
moveBelow(keyA [, keyB])
-
Swaps the position of two scenes in the Scenes list, so that Scene B is directly below Scene A.
This controls the order in which they are rendered and updated.
Parameters:
Name Type Argument Description keyA
string The Scene that Scene B will be moved to be below.
keyB
string <optional>
The Scene to be moved. If none is given it defaults to this Scene.
- Since: 3.2.0
- Source: src/scene/ScenePlugin.js (Line 801)
Returns:
This ScenePlugin object.
-
moveDown( [key])
-
Moves a Scene down one position in the Scenes list.
Parameters:
Name Type Argument Description key
string <optional>
The Scene to move.
- Since: 3.0.0
- Source: src/scene/ScenePlugin.js (Line 870)
Returns:
This ScenePlugin object.
-
moveUp( [key])
-
Moves a Scene up one position in the Scenes list.
Parameters:
Name Type Argument Description key
string <optional>
The Scene to move.
- Since: 3.0.0
- Source: src/scene/ScenePlugin.js (Line 851)
Returns:
This ScenePlugin object.
-
pause( [key] [, data])
-
Pause the Scene - this stops the update step from happening but it still renders.
This will happen at the next Scene Manager update, not immediately.
Parameters:
Name Type Argument Description key
string <optional>
The Scene to pause.
data
object <optional>
An optional data object that will be passed to the Scene and emitted in its pause event.
- Since: 3.0.0
- Source: src/scene/ScenePlugin.js (Line 500)
Returns:
This ScenePlugin object.
-
remove( [key])
-
Removes a Scene from the SceneManager.
The Scene is removed from the local scenes array, it's key is cleared from the keys cache and Scene.Systems.destroy is then called on it.
If the SceneManager is processing the Scenes when this method is called it will queue the operation for the next update sequence.
Parameters:
Name Type Argument Description key
string | Phaser.Scene <optional>
The Scene to be removed.
- Since: 3.2.0
- Source: src/scene/ScenePlugin.js (Line 826)
Returns:
This SceneManager.
-
restart( [data])
-
Restarts this Scene.
This will happen at the next Scene Manager update, not immediately.
Parameters:
Name Type Argument Description data
object <optional>
The Scene data.
- Since: 3.4.0
- Source: src/scene/ScenePlugin.js (Line 211)
Returns:
This ScenePlugin object.
-
resume( [key] [, data])
-
Resume the Scene - starts the update loop again.
This will happen at the next Scene Manager update, not immediately.
Parameters:
Name Type Argument Description key
string <optional>
The Scene to resume.
data
object <optional>
An optional data object that will be passed to the Scene and emitted in its resume event.
- Since: 3.0.0
- Source: src/scene/ScenePlugin.js (Line 522)
Returns:
This ScenePlugin object.
-
run(key [, data])
-
Runs the given Scene, but does not change the state of this Scene.
This will happen at the next Scene Manager update, not immediately.
If the given Scene is paused, it will resume it. If sleeping, it will wake it. If not running at all, it will be started.
Use this if you wish to open a modal Scene by calling
pause
on the current Scene, thenrun
on the modal Scene.Parameters:
Name Type Argument Description key
string The Scene to run.
data
object <optional>
A data object that will be passed to the Scene and emitted in its ready, wake, or resume events.
- Since: 3.10.0
- Source: src/scene/ScenePlugin.js (Line 471)
Returns:
This ScenePlugin object.
-
sendToBack( [key])
-
Sends a Scene to the back of the Scenes list.
This means it will render below all other Scenes.
Parameters:
Name Type Argument Description key
string <optional>
The Scene to move.
- Since: 3.0.0
- Source: src/scene/ScenePlugin.js (Line 910)
Returns:
This ScenePlugin object.
-
setActive(value [, key] [, data])
-
Sets the active state of the given Scene.
Parameters:
Name Type Argument Description value
boolean If
true
the Scene will be resumed. Iffalse
it will be paused.key
string <optional>
The Scene to set the active state of.
data
object <optional>
An optional data object that will be passed to the Scene and emitted with its events.
- Since: 3.0.0
- Source: src/scene/ScenePlugin.js (Line 632)
Returns:
This ScenePlugin object.
-
setVisible(value [, key])
-
Sets the visible state of the given Scene.
Parameters:
Name Type Argument Description value
boolean The visible value.
key
string <optional>
The Scene to set the visible state for.
- Since: 3.0.0
- Source: src/scene/ScenePlugin.js (Line 658)
Returns:
This ScenePlugin object.
-
sleep( [key] [, data])
-
Makes the Scene sleep (no update, no render) but doesn't shutdown.
This will happen at the next Scene Manager update, not immediately.
Parameters:
Name Type Argument Description key
string <optional>
The Scene to put to sleep.
data
object <optional>
An optional data object that will be passed to the Scene and emitted in its sleep event.
- Since: 3.0.0
- Source: src/scene/ScenePlugin.js (Line 544)
Returns:
This ScenePlugin object.
-
start( [key] [, data])
-
Shutdown this Scene and run the given one.
This will happen at the next Scene Manager update, not immediately.
Parameters:
Name Type Argument Description key
string <optional>
The Scene to start.
data
object <optional>
The Scene data.
- Since: 3.0.0
- Source: src/scene/ScenePlugin.js (Line 188)
Returns:
This ScenePlugin object.
-
stop( [key] [, data])
-
Shutdown the Scene, clearing display list, timers, etc.
This happens at the next Scene Manager update, not immediately.
Parameters:
Name Type Argument Description key
string <optional>
The Scene to stop.
data
any <optional>
Optional data object to pass to Scene.Systems.shutdown.
- Since: 3.0.0
- Source: src/scene/ScenePlugin.js (Line 610)
Returns:
This ScenePlugin object.
-
swapPosition(keyA [, keyB])
-
Swaps the position of two scenes in the Scenes list.
This controls the order in which they are rendered and updated.
Parameters:
Name Type Argument Description keyA
string The first Scene to swap.
keyB
string <optional>
The second Scene to swap. If none is given it defaults to this Scene.
- Since: 3.2.0
- Source: src/scene/ScenePlugin.js (Line 751)
Returns:
This ScenePlugin object.
-
switch(key)
-
Makes this Scene sleep then starts the Scene given.
This will happen at the next Scene Manager update, not immediately.
Parameters:
Name Type Description key
string The Scene to start.
- Since: 3.0.0
- Source: src/scene/ScenePlugin.js (Line 588)
Returns:
This ScenePlugin object.
-
transition(config)
-
This will start a transition from the current Scene to the target Scene given.
The transition will last for the duration specified in milliseconds.
You can have the target Scene moved above or below this one in the display list.
You can specify an update callback. This callback will be invoked every frame for the duration of the transition.
This Scene can either be sent to sleep at the end of the transition, or stopped. The default is to stop.
There are also 5 transition related events: This scene will emit the event
transitionout
when the transition begins, which is typically the frame after calling this method.The target Scene will emit the event
transitioninit
when that Scene'sinit
method is called. It will then emit the eventtransitionstart
when itscreate
method is called. If the Scene was sleeping and has been woken up, it will emit the eventtransitionwake
instead of these two, as the Scenesinit
andcreate
methods are not invoked when a Scene wakes up.When the duration of the transition has elapsed it will emit the event
transitioncomplete
. These events are cleared of all listeners when the Scene shuts down, but not if it is sent to sleep.It's important to understand that the duration of the transition begins the moment you call this method. If the Scene you are transitioning to includes delayed processes, such as waiting for files to load, the time still counts down even while that is happening. If the game itself pauses, or something else causes this Scenes update loop to stop, then the transition will also pause for that duration. There are checks in place to prevent you accidentally stopping a transitioning Scene but if you've got code to override this understand that until the target Scene completes it might never be unlocked for input events.
Parameters:
Name Type Description config
Phaser.Types.Scenes.SceneTransitionConfig The transition configuration object.
- Since: 3.5.0
- Source: src/scene/ScenePlugin.js (Line 233)
Fires:
Returns:
true
is the transition was started, otherwisefalse
.- Type
- boolean
-
wake( [key] [, data])
-
Makes the Scene wake-up (starts update and render)
This will happen at the next Scene Manager update, not immediately.
Parameters:
Name Type Argument Description key
string <optional>
The Scene to wake up.
data
object <optional>
An optional data object that will be passed to the Scene and emitted in its wake event.
- Since: 3.0.0
- Source: src/scene/ScenePlugin.js (Line 566)
Returns:
This ScenePlugin object.