- Since: 3.6.0
- Source: src/gameobjects/bitmaptext/RetroFont.js (Line 10)
Members
-
<static> TEXT_SET1 :string
-
Text Set 1 = !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~
Type:
- string
- Since: 3.6.0
- Source: src/gameobjects/bitmaptext/const.js (Line 9)
-
<static> TEXT_SET2 :string
-
Text Set 2 = !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ
Type:
- string
- Since: 3.6.0
- Source: src/gameobjects/bitmaptext/const.js (Line 18)
-
<static> TEXT_SET3 :string
-
Text Set 3 = ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789
Type:
- string
- Since: 3.6.0
- Source: src/gameobjects/bitmaptext/const.js (Line 27)
-
<static> TEXT_SET4 :string
-
Text Set 4 = ABCDEFGHIJKLMNOPQRSTUVWXYZ 0123456789
Type:
- string
- Since: 3.6.0
- Source: src/gameobjects/bitmaptext/const.js (Line 36)
-
<static> TEXT_SET5 :string
-
Text Set 5 = ABCDEFGHIJKLMNOPQRSTUVWXYZ.,/() '!?-*:0123456789
Type:
- string
- Since: 3.6.0
- Source: src/gameobjects/bitmaptext/const.js (Line 45)
-
<static> TEXT_SET6 :string
-
Text Set 6 = ABCDEFGHIJKLMNOPQRSTUVWXYZ!?:;0123456789"(),-.'
Type:
- string
- Since: 3.6.0
- Source: src/gameobjects/bitmaptext/const.js (Line 54)
-
<static> TEXT_SET7 :string
-
Text Set 7 = AGMSY+:4BHNTZ!;5CIOU.?06DJPV,(17EKQW")28FLRX-'39
Type:
- string
- Since: 3.6.0
- Source: src/gameobjects/bitmaptext/const.js (Line 63)
-
<static> TEXT_SET8 :string
-
Text Set 8 = 0123456789 .ABCDEFGHIJKLMNOPQRSTUVWXYZ
Type:
- string
- Since: 3.6.0
- Source: src/gameobjects/bitmaptext/const.js (Line 72)
-
<static> TEXT_SET9 :string
-
Text Set 9 = ABCDEFGHIJKLMNOPQRSTUVWXYZ()-0123456789.:,'"?!
Type:
- string
- Since: 3.6.0
- Source: src/gameobjects/bitmaptext/const.js (Line 81)
-
<static> TEXT_SET10 :string
-
Text Set 10 = ABCDEFGHIJKLMNOPQRSTUVWXYZ
Type:
- string
- Since: 3.6.0
- Source: src/gameobjects/bitmaptext/const.js (Line 90)
-
<static> TEXT_SET11 :string
-
Text Set 11 = ABCDEFGHIJKLMNOPQRSTUVWXYZ.,"-+!?()':;0123456789
Type:
- string
- Since: 3.6.0
- Source: src/gameobjects/bitmaptext/const.js (Line 99)
Methods
-
<static> Parse(scene, config)
-
Parses a Retro Font configuration object so you can pass it to the BitmapText constructor and create a BitmapText object using a fixed-width retro font.
Parameters:
Name Type Description scene
Phaser.Scene A reference to the Phaser Scene.
config
Phaser.Types.GameObjects.BitmapText.RetroFontConfig The font configuration object.
- Since: 3.0.0
- Source: src/gameobjects/bitmaptext/ParseRetroFont.js (Line 9)
Returns:
A parsed Bitmap Font data entry for the Bitmap Font cache.
- Type
- object