new WebAudioSoundManager(game)
Parameters:
Name | Type | Description |
---|---|---|
game |
Phaser.Game | Reference to the current game instance. |
- Since: 3.0.0
- Source: src/sound/webaudio/WebAudioSoundManager.js (Line 15)
Extends
Members
-
detune :number
-
Global detuning of all sounds in cents. The range of the value is -1200 to 1200, but we recommend setting it to 50.
Type:
- number
- Since: 3.0.0
- Inherited From:
- Default Value:
-
- 0
- Source: src/sound/BaseSoundManager.js (Line 676)
-
<readonly> game :Phaser.Game
-
Local reference to game.
Type:
- Since: 3.0.0
- Inherited From:
- Source: src/sound/BaseSoundManager.js (Line 43)
-
<readonly> jsonCache :Phaser.Cache.BaseCache
-
Local reference to the JSON Cache, as used by Audio Sprites.
Type:
- Since: 3.7.0
- Inherited From:
- Source: src/sound/BaseSoundManager.js (Line 53)
-
<readonly> locked :boolean
-
Mobile devices require sounds to be triggered from an explicit user action, such as a tap, before any sound can be loaded/played on a web page. Set to true if the audio system is currently locked awaiting user interaction.
Type:
- boolean
- Since: 3.0.0
- Inherited From:
- Source: src/sound/BaseSoundManager.js (Line 127)
-
mute :boolean
-
Type:
- boolean
- Since: 3.0.0
- Overrides:
- Source: src/sound/webaudio/WebAudioSoundManager.js (Line 398)
-
pauseOnBlur :boolean
-
Flag indicating if sounds should be paused when game looses focus, for instance when user switches to another tab/program/app.
Type:
- boolean
- Since: 3.0.0
- Inherited From:
- Default Value:
-
- true
- Source: src/sound/BaseSoundManager.js (Line 94)
-
rate :number
-
Global playback rate at which all the sounds will be played. Value of 1.0 plays the audio at full speed, 0.5 plays the audio at half speed and 2.0 doubles the audio's playback speed.
Type:
- number
- Since: 3.0.0
- Inherited From:
- Default Value:
-
- 1
- Source: src/sound/BaseSoundManager.js (Line 626)
-
volume :number
-
Type:
- number
- Since: 3.0.0
- Overrides:
- Source: src/sound/webaudio/WebAudioSoundManager.js (Line 438)
Methods
-
add(key [, config])
-
Adds a new sound into the sound manager.
Parameters:
Name Type Argument Description key
string Asset key for the sound.
config
Phaser.Types.Sound.SoundConfig <optional>
An optional config object containing default sound settings.
- Since: 3.0.0
- Overrides:
- Source: src/sound/webaudio/WebAudioSoundManager.js (Line 170)
Returns:
The new sound instance.
-
addAudioSprite(key [, config])
-
Adds a new audio sprite sound into the sound manager. Audio Sprites are a combination of audio files and a JSON configuration. The JSON follows the format of that created by https://github.com/tonistiigi/audiosprite
Parameters:
Name Type Argument Description key
string Asset key for the sound.
config
Phaser.Types.Sound.SoundConfig <optional>
An optional config object containing default sound settings.
- Since: 3.0.0
- Inherited From:
- Source: src/sound/BaseSoundManager.js (Line 171)
Returns:
The new audio sprite sound instance.
-
addListener(event, fn [, context])
-
Add a listener for a given event.
Parameters:
Name Type Argument Default Description event
string | symbol The event name.
fn
function The listener function.
context
* <optional>
this The context to invoke the listener with.
- Since: 3.0.0
- Inherited From:
- Source: src/events/EventEmitter.js (Line 111)
Returns:
this
. -
decodeAudio( [audioKey] [, audioData])
-
Decode audio data into a format ready for playback via Web Audio.
The audio data can be a base64 encoded string, an audio media-type data uri, or an ArrayBuffer instance.
The
audioKey
is the key that will be used to save the decoded audio to the audio cache.Instead of passing a single entry you can instead pass an array of
Phaser.Types.Sound.DecodeAudioConfig
objects as the first and only argument.Decoding is an async process, so be sure to listen for the events to know when decoding has completed.
Once the audio has decoded it can be added to the Sound Manager or played via its key.
Parameters:
Name Type Argument Description audioKey
Array.<Phaser.Types.Sound.DecodeAudioConfig> | string <optional>
The string-based key to be used to reference the decoded audio in the audio cache, or an array of audio config objects.
audioData
ArrayBuffer | string <optional>
The audio data, either a base64 encoded string, an audio media-type data uri, or an ArrayBuffer instance.
- Since: 3.18.0
- Source: src/sound/webaudio/WebAudioSoundManager.js (Line 190)
Fires:
-
destroy()
-
Calls Phaser.Sound.BaseSoundManager#destroy method and cleans up all Web Audio API related stuff.
- Since: 3.0.0
- Overrides:
- Source: src/sound/webaudio/WebAudioSoundManager.js (Line 348)
-
emit(event [, args])
-
Calls each of the listeners registered for a given event.
Parameters:
Name Type Argument Description event
string | symbol The event name.
args
* <optional>
<repeatable>
Additional arguments that will be passed to the event handler.
- Since: 3.0.0
- Inherited From:
- Source: src/events/EventEmitter.js (Line 86)
Returns:
true
if the event had listeners, elsefalse
.- Type
- boolean
-
eventNames()
-
Return an array listing the events for which the emitter has registered listeners.
- Since: 3.0.0
- Inherited From:
- Source: src/events/EventEmitter.js (Line 55)
Returns:
- Type
- Array.<(string|symbol)>
-
get(key)
-
Gets the first sound in the manager matching the given key, if any.
Parameters:
Name Type Description key
string Sound asset key.
- Since: 3.23.0
- Inherited From:
- Source: src/sound/BaseSoundManager.js (Line 216)
Returns:
- The sound, or null.
-
getAll(key)
-
Gets any sounds in the manager matching the given key.
Parameters:
Name Type Description key
string Sound asset key.
- Since: 3.23.0
- Inherited From:
- Source: src/sound/BaseSoundManager.js (Line 231)
Returns:
- The sounds, or an empty array.
- Type
- Array.<Phaser.Sound.BaseSound>
-
listenerCount(event)
-
Return the number of listeners listening to a given event.
Parameters:
Name Type Description event
string | symbol The event name.
- Since: 3.0.0
- Inherited From:
- Source: src/events/EventEmitter.js (Line 75)
Returns:
The number of listeners.
- Type
- number
-
listeners(event)
-
Return the listeners registered for a given event.
Parameters:
Name Type Description event
string | symbol The event name.
- Since: 3.0.0
- Inherited From:
- Source: src/events/EventEmitter.js (Line 64)
Returns:
The registered listeners.
- Type
- Array.<function()>
-
off(event [, fn] [, context] [, once])
-
Remove the listeners of a given event.
Parameters:
Name Type Argument Description event
string | symbol The event name.
fn
function <optional>
Only remove the listeners that match this function.
context
* <optional>
Only remove the listeners that have this context.
once
boolean <optional>
Only remove one-time listeners.
- Since: 3.0.0
- Inherited From:
- Source: src/events/EventEmitter.js (Line 151)
Returns:
this
. -
on(event, fn [, context])
-
Add a listener for a given event.
Parameters:
Name Type Argument Default Description event
string | symbol The event name.
fn
function The listener function.
context
* <optional>
this The context to invoke the listener with.
- Since: 3.0.0
- Inherited From:
- Source: src/events/EventEmitter.js (Line 98)
Returns:
this
. -
<protected> onBlur()
-
Method used internally for pausing sound manager if Phaser.Sound.WebAudioSoundManager#pauseOnBlur is set to true.
- Since: 3.0.0
- Overrides:
- Source: src/sound/webaudio/WebAudioSoundManager.js (Line 316)
-
once(event, fn [, context])
-
Add a one-time listener for a given event.
Parameters:
Name Type Argument Default Description event
string | symbol The event name.
fn
function The listener function.
context
* <optional>
this The context to invoke the listener with.
- Since: 3.0.0
- Inherited From:
- Source: src/events/EventEmitter.js (Line 124)
Returns:
this
. -
<protected> onFocus()
-
Method used internally for resuming sound manager if Phaser.Sound.WebAudioSoundManager#pauseOnBlur is set to true.
- Since: 3.0.0
- Overrides:
- Source: src/sound/webaudio/WebAudioSoundManager.js (Line 332)
-
pauseAll()
-
Pauses all the sounds in the game.
- Since: 3.0.0
- Inherited From:
- Source: src/sound/BaseSoundManager.js (Line 385)
Fires:
-
play(key [, extra])
-
Adds a new sound to the sound manager and plays it. The sound will be automatically removed (destroyed) once playback ends. This lets you play a new sound on the fly without the need to keep a reference to it.
Parameters:
Name Type Argument Description key
string Asset key for the sound.
extra
Phaser.Types.Sound.SoundConfig | Phaser.Types.Sound.SoundMarker <optional>
An optional additional object containing settings to be applied to the sound. It could be either config or marker object.
- Since: 3.0.0
- Inherited From:
- Source: src/sound/BaseSoundManager.js (Line 246)
Listens to Events:
Returns:
Whether the sound started playing successfully.
- Type
- boolean
-
playAudioSprite(key, spriteName [, config])
-
Adds a new audio sprite sound to the sound manager and plays it. The sprite will be automatically removed (destroyed) once playback ends. This lets you play a new sound on the fly without the need to keep a reference to it.
Parameters:
Name Type Argument Description key
string Asset key for the sound.
spriteName
string The name of the sound sprite to play.
config
Phaser.Types.Sound.SoundConfig <optional>
An optional config object containing default sound settings.
- Since: 3.0.0
- Inherited From:
- Source: src/sound/BaseSoundManager.js (Line 285)
Listens to Events:
Returns:
Whether the audio sprite sound started playing successfully.
- Type
- boolean
-
remove(sound)
-
Removes a sound from the sound manager. The removed sound is destroyed before removal.
Parameters:
Name Type Description sound
Phaser.Sound.BaseSound The sound object to remove.
- Since: 3.0.0
- Inherited From:
- Source: src/sound/BaseSoundManager.js (Line 309)
Returns:
True if the sound was removed successfully, otherwise false.
- Type
- boolean
-
removeAll()
-
Removes all sounds from the manager, destroying the sounds.
- Since: 3.23.0
- Inherited From:
- Source: src/sound/BaseSoundManager.js (Line 337)
-
removeAllListeners( [event])
-
Remove all listeners, or those of the specified event.
Parameters:
Name Type Argument Description event
string | symbol <optional>
The event name.
- Since: 3.0.0
- Inherited From:
- Source: src/events/EventEmitter.js (Line 165)
Returns:
this
. -
removeByKey(key)
-
Removes all sounds from the sound manager that have an asset key matching the given value. The removed sounds are destroyed before removal.
Parameters:
Name Type Description key
string The key to match when removing sound objects.
- Since: 3.0.0
- Inherited From:
- Source: src/sound/BaseSoundManager.js (Line 353)
Returns:
The number of matching sound objects that were removed.
- Type
- number
-
removeListener(event [, fn] [, context] [, once])
-
Remove the listeners of a given event.
Parameters:
Name Type Argument Description event
string | symbol The event name.
fn
function <optional>
Only remove the listeners that match this function.
context
* <optional>
Only remove the listeners that have this context.
once
boolean <optional>
Only remove one-time listeners.
- Since: 3.0.0
- Inherited From:
- Source: src/events/EventEmitter.js (Line 137)
Returns:
this
. -
resumeAll()
-
Resumes all the sounds in the game.
- Since: 3.0.0
- Inherited From:
- Source: src/sound/BaseSoundManager.js (Line 402)
Fires:
-
setAudioContext(context)
-
This method takes a new AudioContext reference and then sets this Sound Manager to use that context for all playback.
As part of this call it also disconnects the master mute and volume nodes and then re-creates them on the new given context.
Parameters:
Name Type Description context
AudioContext Reference to an already created AudioContext instance.
- Since: 3.21.0
- Source: src/sound/webaudio/WebAudioSoundManager.js (Line 126)
Returns:
The WebAudioSoundManager instance.
-
setDetune(value)
-
Sets the global detuning of all sounds in cents. The range of the value is -1200 to 1200, but we recommend setting it to 50.
Parameters:
Name Type Description value
number The range of the value is -1200 to 1200, but we recommend setting it to 50.
- Since: 3.3.0
- Inherited From:
- Source: src/sound/BaseSoundManager.js (Line 657)
Fires:
Returns:
This Sound Manager.
-
setMute(value)
-
Sets the muted state of all this Sound Manager.
Parameters:
Name Type Description value
boolean true
to mute all sounds,false
to unmute them.- Since: 3.3.0
- Source: src/sound/webaudio/WebAudioSoundManager.js (Line 380)
Fires:
Returns:
This Sound Manager.
-
setRate(value)
-
Sets the global playback rate at which all the sounds will be played.
For example, a value of 1.0 plays the audio at full speed, 0.5 plays the audio at half speed and 2.0 doubles the audios playback speed.
Parameters:
Name Type Description value
number Global playback rate at which all the sounds will be played.
- Since: 3.3.0
- Inherited From:
- Source: src/sound/BaseSoundManager.js (Line 605)
Fires:
Returns:
This Sound Manager.
-
setVolume(value)
-
Sets the volume of this Sound Manager.
Parameters:
Name Type Description value
number The global volume of this Sound Manager.
- Since: 3.3.0
- Source: src/sound/webaudio/WebAudioSoundManager.js (Line 420)
Fires:
Returns:
This Sound Manager.
-
shutdown()
-
Removes all listeners.
- Since: 3.0.0
- Inherited From:
- Source: src/events/EventEmitter.js (Line 31)
-
stopAll()
-
Stops all the sounds in the game.
- Since: 3.0.0
- Inherited From:
- Source: src/sound/BaseSoundManager.js (Line 419)
Fires:
-
stopByKey(key)
-
Stops any sounds matching the given key.
Parameters:
Name Type Description key
string Sound asset key.
- Since: 3.23.0
- Inherited From:
- Source: src/sound/BaseSoundManager.js (Line 437)
Returns:
- How many sounds were stopped.
- Type
- number
-
unlock()
-
Unlocks Web Audio API on the initial input event.
Read more about how this issue is handled here in this article.
- Since: 3.0.0
- Overrides:
- Source: src/sound/webaudio/WebAudioSoundManager.js (Line 271)
-
<protected> update(time, delta)
-
Update method called on every game step. Removes destroyed sounds and updates every active sound in the game.
Parameters:
Name Type Description time
number The current timestamp as generated by the Request Animation Frame or SetTimeout.
delta
number The delta time elapsed since the last frame.
- Since: 3.0.0
- Inherited From:
- Source: src/sound/BaseSoundManager.js (Line 524)
Fires: