new Matrix4( [m])
Parameters:
Name | Type | Argument | Description |
---|---|---|---|
m |
Phaser.Math.Matrix4 |
<optional> |
Optional Matrix4 to copy values from. |
- Since: 3.0.0
- Source: src/math/Matrix4.js (Line 15)
Members
-
val :Float32Array
-
The matrix values.
Type:
- Float32Array
- Since: 3.0.0
- Source: src/math/Matrix4.js (Line 35)
Methods
-
adjoint()
-
Calculate the adjoint, or adjugate, of this Matrix.
- Since: 3.0.0
- Source: src/math/Matrix4.js (Line 418)
Returns:
This Matrix4.
- Type
- Phaser.Math.Matrix4
-
clone()
-
Make a clone of this Matrix4.
- Since: 3.0.0
- Source: src/math/Matrix4.js (Line 56)
Returns:
A clone of this Matrix4.
- Type
- Phaser.Math.Matrix4
-
copy(src)
-
Copy the values of a given Matrix into this Matrix.
Parameters:
Name Type Description src
Phaser.Math.Matrix4 The Matrix to copy the values from.
- Since: 3.0.0
- Source: src/math/Matrix4.js (Line 133)
Returns:
This Matrix4.
- Type
- Phaser.Math.Matrix4
-
determinant()
-
Calculate the determinant of this Matrix.
- Since: 3.0.0
- Source: src/math/Matrix4.js (Line 470)
Returns:
The determinant of this Matrix.
- Type
- number
-
fromArray(a)
-
Set the values of this Matrix from the given array.
Parameters:
Name Type Description a
Array.<number> The array to copy the values from. Must have at least 16 elements.
- Since: 3.0.0
- Source: src/math/Matrix4.js (Line 150)
Returns:
This Matrix4.
- Type
- Phaser.Math.Matrix4
-
fromQuat(q)
-
Set the values of this Matrix from the given Quaternion.
Parameters:
Name Type Description q
Phaser.Math.Quaternion The Quaternion to set the values of this Matrix from.
- Since: 3.0.0
- Source: src/math/Matrix4.js (Line 1105)
Returns:
This Matrix4.
- Type
- Phaser.Math.Matrix4
-
fromRotationTranslation(q, v)
-
Set the values of this Matrix from the given rotation Quaternion and translation Vector.
Parameters:
Name Type Description q
Phaser.Math.Quaternion The Quaternion to set rotation from.
v
Phaser.Math.Vector3 The Vector to set translation from.
- Since: 3.0.0
- Source: src/math/Matrix4.js (Line 1047)
Returns:
This Matrix4.
- Type
- Phaser.Math.Matrix4
-
fromRotationXYTranslation(rotation, position, translateFirst)
-
Takes the rotation and position vectors and builds this Matrix4 from them.
Parameters:
Name Type Description rotation
Phaser.Math.Vector3 The rotation vector.
position
Phaser.Math.Vector3 The position vector.
translateFirst
boolean Should the operation translate then rotate (
true
), or rotate then translate? (false
)- Since: 3.50.0
- Source: src/math/Matrix4.js (Line 1670)
Returns:
This Matrix4.
- Type
- Phaser.Math.Matrix4
-
frustum(left, right, bottom, top, near, far)
-
Generate a frustum matrix with the given bounds.
Parameters:
Name Type Description left
number The left bound of the frustum.
right
number The right bound of the frustum.
bottom
number The bottom bound of the frustum.
top
number The top bound of the frustum.
near
number The near bound of the frustum.
far
number The far bound of the frustum.
- Since: 3.0.0
- Source: src/math/Matrix4.js (Line 1161)
Returns:
This Matrix4.
- Type
- Phaser.Math.Matrix4
-
getInverse(m)
-
Copies the given Matrix4 into this Matrix and then inverses it.
Parameters:
Name Type Description m
Phaser.Math.Matrix4 The Matrix4 to invert into this Matrix4.
- Since: 3.50.0
- Source: src/math/Matrix4.js (Line 324)
Returns:
This Matrix4.
- Type
- Phaser.Math.Matrix4
-
getMaxScaleOnAxis()
-
Returns the maximum axis scale from this Matrix4.
- Since: 3.50.0
- Source: src/math/Matrix4.js (Line 1741)
Returns:
The maximum axis scale.
- Type
- number
-
identity()
-
Reset this Matrix to an identity (default) matrix.
- Since: 3.0.0
- Source: src/math/Matrix4.js (Line 276)
Returns:
This Matrix4.
- Type
- Phaser.Math.Matrix4
-
invert()
-
Invert this Matrix.
- Since: 3.0.0
- Source: src/math/Matrix4.js (Line 341)
Returns:
This Matrix4.
- Type
- Phaser.Math.Matrix4
-
lookAt(eye, center, up)
-
Generate a look-at matrix with the given eye position, focal point, and up axis.
Parameters:
Name Type Description eye
Phaser.Math.Vector3 Position of the viewer
center
Phaser.Math.Vector3 Point the viewer is looking at
up
Phaser.Math.Vector3 vec3 pointing up.
- Since: 3.0.0
- Source: src/math/Matrix4.js (Line 1393)
Returns:
This Matrix4.
- Type
- Phaser.Math.Matrix4
-
lookAtRH(eye, target, up)
-
Generate a right-handed look-at matrix with the given eye position, target and up axis.
Parameters:
Name Type Description eye
Phaser.Math.Vector3 Position of the viewer.
target
Phaser.Math.Vector3 Point the viewer is looking at.
up
Phaser.Math.Vector3 vec3 pointing up.
- Since: 3.50.0
- Source: src/math/Matrix4.js (Line 1333)
Returns:
This Matrix4.
- Type
- Phaser.Math.Matrix4
-
makeRotationAxis(axis, angle)
-
Derive a rotation matrix around the given axis.
Parameters:
Name Type Description axis
Phaser.Math.Vector3 | Phaser.Math.Vector4 The rotation axis.
angle
number The rotation angle in radians.
- Since: 3.0.0
- Source: src/math/Matrix4.js (Line 814)
Returns:
This Matrix4.
- Type
- Phaser.Math.Matrix4
-
multiply(src)
-
Multiply this Matrix by the given Matrix.
Parameters:
Name Type Description src
Phaser.Math.Matrix4 The Matrix to multiply this Matrix by.
- Since: 3.0.0
- Source: src/math/Matrix4.js (Line 519)
Returns:
This Matrix4.
- Type
- Phaser.Math.Matrix4
-
multiplyLocal(src)
-
Multiply the values of this Matrix4 by those given in the
src
argument.Parameters:
Name Type Description src
Phaser.Math.Matrix4 The source Matrix4 that this Matrix4 is multiplied by.
- Since: 3.0.0
- Source: src/math/Matrix4.js (Line 599)
Returns:
This Matrix4.
- Type
- Phaser.Math.Matrix4
-
multiplyMatrices(a, b)
-
Multiplies the two given Matrix4 objects and stores the results in this Matrix.
Parameters:
Name Type Description a
Phaser.Math.Matrix4 The first Matrix4 to multiply.
b
Phaser.Math.Matrix4 The second Matrix4 to multiply.
- Since: 3.50.0
- Source: src/math/Matrix4.js (Line 654)
Returns:
This Matrix4.
- Type
- Phaser.Math.Matrix4
-
multiplyToMat4(src, out)
-
Multiplies this Matrix4 by the given
src
Matrix4 and stores the results in theout
Matrix4.Parameters:
Name Type Description src
Phaser.Math.Matrix4 The Matrix4 to multiply with this one.
out
Phaser.Math.Matrix4 The receiving Matrix.
- Since: 3.50.0
- Source: src/math/Matrix4.js (Line 1597)
Returns:
This
out
Matrix4.- Type
- Phaser.Math.Matrix4
-
ortho(left, right, bottom, top, near, far)
-
Generate an orthogonal projection matrix with the given bounds.
Parameters:
Name Type Description left
number The left bound of the frustum.
right
number The right bound of the frustum.
bottom
number The bottom bound of the frustum.
top
number The top bound of the frustum.
near
number The near bound of the frustum.
far
number The far bound of the frustum.
- Since: 3.0.0
- Source: src/math/Matrix4.js (Line 1284)
Returns:
This Matrix4.
- Type
- Phaser.Math.Matrix4
-
perspective(fovy, aspect, near, far)
-
Generate a perspective projection matrix with the given bounds.
Parameters:
Name Type Description fovy
number Vertical field of view in radians
aspect
number Aspect ratio. Typically viewport width /height.
near
number Near bound of the frustum.
far
number Far bound of the frustum.
- Since: 3.0.0
- Source: src/math/Matrix4.js (Line 1205)
Returns:
This Matrix4.
- Type
- Phaser.Math.Matrix4
-
perspectiveLH(width, height, near, far)
-
Generate a perspective projection matrix with the given bounds.
Parameters:
Name Type Description width
number The width of the frustum.
height
number The height of the frustum.
near
number Near bound of the frustum.
far
number Far bound of the frustum.
- Since: 3.0.0
- Source: src/math/Matrix4.js (Line 1246)
Returns:
This Matrix4.
- Type
- Phaser.Math.Matrix4
-
premultiply(m)
-
Multiplies the given Matrix4 object with this Matrix.
This is the same as calling
multiplyMatrices(m, this)
.Parameters:
Name Type Description m
Phaser.Math.Matrix4 The Matrix4 to multiply with this one.
- Since: 3.50.0
- Source: src/math/Matrix4.js (Line 637)
Returns:
This Matrix4.
- Type
- Phaser.Math.Matrix4
-
rotate(rad, axis)
-
Apply a rotation transformation to this Matrix.
Parameters:
Name Type Description rad
number The angle in radians to rotate by.
axis
Phaser.Math.Vector3 The axis to rotate upon.
- Since: 3.0.0
- Source: src/math/Matrix4.js (Line 846)
Returns:
This Matrix4.
- Type
- Phaser.Math.Matrix4
-
rotateX(rad)
-
Rotate this matrix on its X axis.
Parameters:
Name Type Description rad
number The angle in radians to rotate by.
- Since: 3.0.0
- Source: src/math/Matrix4.js (Line 930)
Returns:
This Matrix4.
- Type
- Phaser.Math.Matrix4
-
rotateY(rad)
-
Rotate this matrix on its Y axis.
Parameters:
Name Type Description rad
number The angle to rotate by, in radians.
- Since: 3.0.0
- Source: src/math/Matrix4.js (Line 969)
Returns:
This Matrix4.
- Type
- Phaser.Math.Matrix4
-
rotateZ(rad)
-
Rotate this matrix on its Z axis.
Parameters:
Name Type Description rad
number The angle to rotate by, in radians.
- Since: 3.0.0
- Source: src/math/Matrix4.js (Line 1008)
Returns:
This Matrix4.
- Type
- Phaser.Math.Matrix4
-
scale(v)
-
Apply a scale transformation to this Matrix.
Uses the
x
,y
andz
components of the given Vector to scale the Matrix.Parameters:
Name Type Description v
Phaser.Math.Vector3 | Phaser.Math.Vector4 The Vector to scale this Matrix with.
- Since: 3.0.0
- Source: src/math/Matrix4.js (Line 763)
Returns:
This Matrix4.
- Type
- Phaser.Math.Matrix4
-
scaleXYZ(x, y, z)
-
Apply a scale transformation to this Matrix.
Parameters:
Name Type Description x
number The x component.
y
number The y component.
z
number The z component.
- Since: 3.16.0
- Source: src/math/Matrix4.js (Line 780)
Returns:
This Matrix4.
- Type
- Phaser.Math.Matrix4
-
scaling(x, y, z)
-
Set the scaling values of this Matrix.
Parameters:
Name Type Description x
number The x scaling value.
y
number The y scaling value.
z
number The z scaling value.
- Since: 3.0.0
- Source: src/math/Matrix4.js (Line 250)
Returns:
This Matrix4.
- Type
- Phaser.Math.Matrix4
-
set(src)
-
This method is an alias for
Matrix4.copy
.Parameters:
Name Type Description src
Phaser.Math.Matrix4 The Matrix to set the values of this Matrix's from.
- Since: 3.0.0
- Source: src/math/Matrix4.js (Line 69)
Returns:
This Matrix4.
- Type
- Phaser.Math.Matrix4
-
setValues(m00, m01, m02, m03, m10, m11, m12, m13, m20, m21, m22, m23, m30, m31, m32, m33)
-
Sets all values of this Matrix4.
Parameters:
Name Type Description m00
number The m00 value.
m01
number The m01 value.
m02
number The m02 value.
m03
number The m03 value.
m10
number The m10 value.
m11
number The m11 value.
m12
number The m12 value.
m13
number The m13 value.
m20
number The m20 value.
m21
number The m21 value.
m22
number The m22 value.
m23
number The m23 value.
m30
number The m30 value.
m31
number The m31 value.
m32
number The m32 value.
m33
number The m33 value.
- Since: 3.50.0
- Source: src/math/Matrix4.js (Line 84)
Returns:
This Matrix4 instance.
- Type
- Phaser.Math.Matrix4
-
setWorldMatrix(rotation, position, scale [, viewMatrix] [, projectionMatrix])
-
Generate a world matrix from the given rotation, position, scale, view matrix and projection matrix.
Parameters:
Name Type Argument Description rotation
Phaser.Math.Vector3 The rotation of the world matrix.
position
Phaser.Math.Vector3 The position of the world matrix.
scale
Phaser.Math.Vector3 The scale of the world matrix.
viewMatrix
Phaser.Math.Matrix4 <optional>
The view matrix.
projectionMatrix
Phaser.Math.Matrix4 <optional>
The projection matrix.
- Since: 3.0.0
- Source: src/math/Matrix4.js (Line 1560)
Returns:
This Matrix4.
- Type
- Phaser.Math.Matrix4
-
transform(position, scale, rotation)
-
Generates a transform matrix based on the given position, scale and rotation.
Parameters:
Name Type Description position
Phaser.Math.Vector3 The position vector.
scale
Phaser.Math.Vector3 The scale vector.
rotation
Phaser.Math.Quaternion The rotation quaternion.
- Since: 3.50.0
- Source: src/math/Matrix4.js (Line 180)
Returns:
This Matrix4.
- Type
- Phaser.Math.Matrix4
-
translate(v)
-
Translate this Matrix using the given Vector.
Parameters:
Name Type Description v
Phaser.Math.Vector3 | Phaser.Math.Vector4 The Vector to translate this Matrix with.
- Since: 3.0.0
- Source: src/math/Matrix4.js (Line 724)
Returns:
This Matrix4.
- Type
- Phaser.Math.Matrix4
-
translateXYZ(x, y, z)
-
Translate this Matrix using the given values.
Parameters:
Name Type Description x
number The x component.
y
number The y component.
z
number The z component.
- Since: 3.16.0
- Source: src/math/Matrix4.js (Line 739)
Returns:
This Matrix4.
- Type
- Phaser.Math.Matrix4
-
transpose()
-
Transpose this Matrix.
- Since: 3.0.0
- Source: src/math/Matrix4.js (Line 289)
Returns:
This Matrix4.
- Type
- Phaser.Math.Matrix4
-
xyz(x, y, z)
-
Set the
x
,y
andz
values of this Matrix.Parameters:
Name Type Description x
number The x value.
y
number The y value.
z
number The z value.
- Since: 3.0.0
- Source: src/math/Matrix4.js (Line 225)
Returns:
This Matrix4.
- Type
- Phaser.Math.Matrix4
-
yawPitchRoll(yaw, pitch, roll)
-
Set the values of this matrix from the given
yaw
,pitch
androll
values.Parameters:
Name Type Description yaw
number The yaw value.
pitch
number The pitch value.
roll
number The roll value.
- Since: 3.0.0
- Source: src/math/Matrix4.js (Line 1499)
Returns:
This Matrix4.
- Type
- Phaser.Math.Matrix4
-
zero()
-
Reset this Matrix.
Sets all values to
0
.- Since: 3.0.0
- Source: src/math/Matrix4.js (Line 165)
Returns:
This Matrix4.
- Type
- Phaser.Math.Matrix4