new TextureSource(texture, source [, width] [, height] [, flipY])
Parameters:
Name | Type | Argument | Default | Description |
---|---|---|---|---|
texture |
Phaser.Textures.Texture | The Texture this TextureSource belongs to. |
||
source |
HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | Phaser.GameObjects.RenderTexture | WebGLTexture | The source image data. |
||
width |
number |
<optional> |
Optional width of the source image. If not given it's derived from the source itself. |
|
height |
number |
<optional> |
Optional height of the source image. If not given it's derived from the source itself. |
|
flipY |
boolean |
<optional> |
false | Sets the |
- Since: 3.0.0
- Source: src/textures/TextureSource.js (Line 12)
Members
-
compressionAlgorithm :number
-
Currently un-used.
Type:
- number
- Since: 3.0.0
- Default Value:
-
- null
- Source: src/textures/TextureSource.js (Line 81)
-
flipY :boolean
-
Sets the
UNPACK_FLIP_Y_WEBGL
flag the WebGL Texture uses during upload.Type:
- boolean
- Since: 3.20.0
- Source: src/textures/TextureSource.js (Line 209)
-
glIndex :number
-
The current texture unit index as assigned by the WebGL Renderer. Un-used in canvas. Should be treated as read-only.
Type:
- number
- Since: 3.50.0
- Default Value:
-
- 0
- Source: src/textures/TextureSource.js (Line 187)
-
glIndexCounter :number
-
The counter value when this texture was last assigned an index by the WebGL Renderer. Un-used in canvas. Should be treated as read-only.
Type:
- number
- Since: 3.50.0
- Default Value:
-
- -1
- Source: src/textures/TextureSource.js (Line 198)
-
<nullable> glTexture :WebGLTexture
-
The WebGL Texture of the source image. If this TextureSource is driven from a WebGLTexture already, then this is a reference to that WebGLTexture.
Type:
- WebGLTexture
- Since: 3.0.0
- Default Value:
-
- null
- Source: src/textures/TextureSource.js (Line 176)
-
height :number
-
The height of the source image. If not specified in the constructor it will check the
naturalHeight
and thenheight
properties of the source image.Type:
- number
- Since: 3.0.0
- Source: src/textures/TextureSource.js (Line 111)
-
image :HTMLImageElement|HTMLCanvasElement|HTMLVideoElement
-
The image data.
This is either an Image element, Canvas element or a Video Element.
Type:
- HTMLImageElement | HTMLCanvasElement | HTMLVideoElement
- Since: 3.0.0
- Source: src/textures/TextureSource.js (Line 70)
-
isCanvas :boolean
-
Is the source image a Canvas Element?
Type:
- boolean
- Since: 3.0.0
- Source: src/textures/TextureSource.js (Line 131)
-
isGLTexture :boolean
-
Is the source image a WebGLTexture?
Type:
- boolean
- Since: 3.19.0
- Source: src/textures/TextureSource.js (Line 158)
-
isPowerOf2 :boolean
-
Are the source image dimensions a power of two?
Type:
- boolean
- Since: 3.0.0
- Source: src/textures/TextureSource.js (Line 167)
-
isRenderTexture :boolean
-
Is the source image a Render Texture?
Type:
- boolean
- Since: 3.12.0
- Source: src/textures/TextureSource.js (Line 149)
-
isVideo :boolean
-
Is the source image a Video Element?
Type:
- boolean
- Since: 3.20.0
- Source: src/textures/TextureSource.js (Line 140)
-
renderer :Phaser.Renderer.Canvas.CanvasRenderer|Phaser.Renderer.WebGL.WebGLRenderer
-
The Texture this TextureSource belongs to.
Type:
- Since: 3.7.0
- Source: src/textures/TextureSource.js (Line 41)
-
resolution :number
-
The resolution of the source image.
Type:
- number
- Since: 3.0.0
- Default Value:
-
- 1
- Source: src/textures/TextureSource.js (Line 91)
-
scaleMode :number
-
The Scale Mode the image will use when rendering. Either Linear or Nearest.
Type:
- number
- Since: 3.0.0
- Source: src/textures/TextureSource.js (Line 121)
-
source :HTMLImageElement|HTMLCanvasElement|HTMLVideoElement|Phaser.GameObjects.RenderTexture|WebGLTexture
-
The source of the image data.
This is either an Image Element, a Canvas Element, a Video Element, a RenderTexture or a WebGLTexture.
Type:
- HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | Phaser.GameObjects.RenderTexture | WebGLTexture
- Since: 3.12.0
- Source: src/textures/TextureSource.js (Line 59)
-
texture :Phaser.Textures.Texture
-
The Texture this TextureSource belongs to.
Type:
- Since: 3.0.0
- Source: src/textures/TextureSource.js (Line 50)
-
width :number
-
The width of the source image. If not specified in the constructor it will check the
naturalWidth
and thenwidth
properties of the source image.Type:
- number
- Since: 3.0.0
- Source: src/textures/TextureSource.js (Line 101)
Methods
-
destroy()
-
Destroys this Texture Source and nulls the references.
- Since: 3.0.0
- Source: src/textures/TextureSource.js (Line 332)
-
init(game)
-
Creates a WebGL Texture, if required, and sets the Texture filter mode.
Parameters:
Name Type Description game
Phaser.Game A reference to the Phaser Game instance.
- Since: 3.0.0
- Source: src/textures/TextureSource.js (Line 221)
-
setFilter(filterMode)
-
Sets the Filter Mode for this Texture.
The mode can be either Linear, the default, or Nearest.
For pixel-art you should use Nearest.
Parameters:
Name Type Description filterMode
Phaser.Textures.FilterMode The Filter Mode.
- Since: 3.0.0
- Source: src/textures/TextureSource.js (Line 272)
-
setFlipY( [value])
-
Sets the
UNPACK_FLIP_Y_WEBGL
flag for the WebGL Texture during texture upload.Parameters:
Name Type Argument Default Description value
boolean <optional>
true Should the WebGL Texture be flipped on the Y axis on texture upload or not?
- Since: 3.20.0
- Source: src/textures/TextureSource.js (Line 294)
-
update()
-
If this TextureSource is backed by a Canvas and is running under WebGL, it updates the WebGLTexture using the canvas data.
- Since: 3.7.0
- Source: src/textures/TextureSource.js (Line 311)