new Shake(camera)
Parameters:
Name | Type | Description |
---|---|---|
camera |
Phaser.Cameras.Scene2D.Camera | The camera this effect is acting upon. |
- Since: 3.5.0
- Source: src/cameras/2d/effects/Shake.js (Line 12)
Members
-
<readonly> camera :Phaser.Cameras.Scene2D.Camera
-
The Camera this effect belongs to.
Type:
- Since: 3.5.0
- Source: src/cameras/2d/effects/Shake.js (Line 37)
-
<readonly> duration :number
-
The duration of the effect, in milliseconds.
Type:
- number
- Since: 3.5.0
- Default Value:
-
- 0
- Source: src/cameras/2d/effects/Shake.js (Line 58)
-
intensity :Phaser.Math.Vector2
-
The intensity of the effect. Use small float values. The default when the effect starts is 0.05. This is a Vector2 object, allowing you to control the shake intensity independently across x and y. You can modify this value while the effect is active to create more varied shake effects.
Type:
- Since: 3.5.0
- Source: src/cameras/2d/effects/Shake.js (Line 69)
-
<readonly> isRunning :boolean
-
Is this effect actively running?
Type:
- boolean
- Since: 3.5.0
- Default Value:
-
- false
- Source: src/cameras/2d/effects/Shake.js (Line 47)
-
progress :number
-
If this effect is running this holds the current percentage of the progress, a value between 0 and 1.
Type:
- number
- Since: 3.5.0
- Source: src/cameras/2d/effects/Shake.js (Line 80)
Methods
-
destroy()
-
Destroys this effect, releasing it from the Camera.
- Since: 3.5.0
- Source: src/cameras/2d/effects/Shake.js (Line 297)
-
effectComplete()
-
Called internally when the effect completes.
- Since: 3.5.0
- Source: src/cameras/2d/effects/Shake.js (Line 259)
Fires:
-
preRender()
-
The pre-render step for this effect. Called automatically by the Camera.
- Since: 3.5.0
- Source: src/cameras/2d/effects/Shake.js (Line 198)
-
reset()
-
Resets this camera effect. If it was previously running, it stops instantly without calling its onComplete callback or emitting an event.
- Since: 3.5.0
- Source: src/cameras/2d/effects/Shake.js (Line 279)
-
start( [duration] [, intensity] [, force] [, callback] [, context])
-
Shakes the Camera by the given intensity over the duration specified.
Parameters:
Name Type Argument Default Description duration
number <optional>
100 The duration of the effect in milliseconds.
intensity
number | Phaser.Math.Vector2 <optional>
0.05 The intensity of the shake.
force
boolean <optional>
false Force the shake effect to start immediately, even if already running.
callback
Phaser.Types.Cameras.Scene2D.CameraShakeCallback <optional>
This callback will be invoked every frame for the duration of the effect. It is sent two arguments: A reference to the camera and a progress amount between 0 and 1 indicating how complete the effect is.
context
any <optional>
The context in which the callback is invoked. Defaults to the Scene to which the Camera belongs.
- Since: 3.5.0
- Source: src/cameras/2d/effects/Shake.js (Line 143)
Fires:
Returns:
The Camera on which the effect was started.
-
update(time, delta)
-
The main update loop for this effect. Called automatically by the Camera.
Parameters:
Name Type Description time
number The current timestamp as generated by the Request Animation Frame or SetTimeout.
delta
number The delta time, in ms, elapsed since the last frame.
- Since: 3.5.0
- Source: src/cameras/2d/effects/Shake.js (Line 212)