Provides methods used for setting the acceleration properties of an Arcade Physics Body.
- Since: 3.0.0
- Source: src/physics/arcade/components/Acceleration.js (Line 7)
Methods
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setAcceleration(x [, y])
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Sets the body's horizontal and vertical acceleration. If the vertical acceleration value is not provided, the vertical acceleration is set to the same value as the horizontal acceleration.
Parameters:
Name Type Argument Default Description x
number The horizontal acceleration
y
number <optional>
x The vertical acceleration
- Since: 3.0.0
- Source: src/physics/arcade/components/Acceleration.js (Line 15)
Returns:
This Game Object.
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setAccelerationX(value)
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Sets the body's horizontal acceleration.
Parameters:
Name Type Description value
number The horizontal acceleration
- Since: 3.0.0
- Source: src/physics/arcade/components/Acceleration.js (Line 33)
Returns:
This Game Object.
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setAccelerationY(value)
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Sets the body's vertical acceleration.
Parameters:
Name Type Description value
number The vertical acceleration
- Since: 3.0.0
- Source: src/physics/arcade/components/Acceleration.js (Line 50)
Returns:
This Game Object.